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BOOK Red Dead Redemption - Reviews / Previews

Benutzer, welche sich diesen Thread anschauen:

http://www.ps3community.ch/2010/05/09/10-gute-grunde-warum-ihr-red-dead-redemption-haben-musst/

Dämmert es, höhrt ihr Kojoten heulen und in der Ferne vernehmt ihr noch leise das Pfeifen der Dampflock… und alles untermalt mit einem genialen Soundtrack.


Alternativ könnt ihr euch auch den San Luis River auf einem Hausboot treiben lassen. Einen Wasserrad-Dampfer haben wir noch nicht gesichtet… waber wer weiss! Im Gegensatz zu GTA IV müsst ihr aber auf den Spritverbrauch eures Untersatzes achten. Die Pferde werden nach langem Galopp müde und müssen von Zeit zu Zeit an die Tränke und eine Pause einlegen.
:staun::huldig:
 
Red Dead Redemption: the best videogame ever?

Will a game based in the wild west, by the team behind Grand Theft Auto, take the genre to a whole new level?

The gaming community is gearing up for its biggest cultural event since the launch of Grand Theft Auto: Vice City eight years ago. That ushered in a new era of "open world" games, with cool soundtracks, multiple cinematic influences and rounded characters. Next week that game's creator, Rockstar, launches Red Dead Redemption, a sweeping open-world adventure, which is already topping the pre-order charts on Amazon.

Here, the player becomes an ex-outlaw making his way through a violent, lawless society. This will all sound familiar to Grand Theft Auto veterans. But Red Dead Redemption promises something much more intriguing. Set during the dying days of the old west, it's an elegiac investigation of a vanishing culture. As players ride through the game's spectacularly detailed environments, from the endless dusty scrublands of the Mexican border territories to the mountains of West Elizabeth, the sun realistically rises and sets in the looming skies. An eagle swoops overhead, its shadow falling across a corpse – a grisly touch Sergio Leone would have appreciated.

Game magazines have wondered for years why there have been so few western-themed titles, but I think it's obvious. Until now, the technology hasn't been there to replicate the scale of a John Ford landscape. It's much easier to model a skyscraper than a tree. Or indeed a cactus. This could be the first widescreen, giant LCD display cinematic gaming experience.

Perhaps what's most interesting though, is a sense of individual responsibility in the narrative. Lead character John Marston must find his own route through the madness of the Mexican revolution, and that might not necessarily mean perpetrating the sort of criminal carnage we're used to in the GTA series. He can help civilians in distress, and has an honour rating that rises with every good deed – the tabloids will doubtless be disgusted.

There is a step forward too in terms of storytelling and characterisation. While Grand Theft Auto is filled with comedy gangsters, Red Dead Redemption has wizened old snake-oil salesmen, cowardly drunks and educated prospectors scared senseless of the nightmare in which they find themselves. All are rendered in delicate detail – a long way from the jolting bug-eyed marionettes so often seen in games.

Although there is an overarching story, I suspect many gamers will spend more time simply camping, riding, shooting and foiling bank robberies. That is why Read Dead Redemption promises to have real cultural impact. Like the psychological thriller Heavy Rain, released earlier this year, it says that games really have grown up: they can present us with moral choices, they can make us experience living virtual worlds.

http://www.guardian.co.uk/technology/2010/may/09/red-dead-redemption
 
I just got my copy of Playstation Magazine in the mail today and I went right to page 38-39 to the Red Dead Redemption Preview. The preview mentions several key features which I've listed below:

* Superb horse riding, Tap D-pad to whistle for your horse.
* Your horse can buck you if your not careful.
* Lasso and ride any horse.
* Skin any animal.
* Honor system (morality) has no effect on story progress, but does affect how world reacts to you.
* Fame level grows as you complete more missions
* Gain money virtuously or viciously like in GTA
* Random delivery wagons or horsemen often travel by you in world, but you have no unique options or conversation options with them, similar to a ped in GTA.
* Missions can result in more open outcomes.
* Intoxicating sweep, and beautiful world, from snow-draped canyons to aching sunsets on open rivers bustling twilight towns.

The preview showed us a few new images as you will see below. Overall the preview was a pretty decent one, if you're out and about in the next few days be sure and pick up a copy of Playstation Magazine and check it out!

http://www.rockstarnetwork.net/content.php?680-Playstation-Magazine-Previews-Redemption
 
2. Teil des Previews von IGN "The Hero"

http://uk.ps3.ign.com/articles/108/1088605p1.htmlhttp://i42.tinypic.com/4vftj9.jpg

I love videogames. They connect me to characters and stories like no other medium can. Red Dead Redemption makes me feel, but it doesn't always take me places I like. That's awesome. As we have these arguments about what a game is and if it's art and yadda, yadda, yadda, it's profoundly interesting that a fictional guy in a fictional town can make me feel so many things so genuinely. I can't wait to play Red Dead Redemption, but I also dread it in a way. I know that I'm going to have to see those beaten and violated women again, and I know that I won't be able to save them. For someone who wants to save whatever world he's in, that's a hard pill to swallow.

Still, the people of Red Dead Redemption need a hero, and I'm going to be there for them.
 
http://translate.google.es/translate?js=y&prev=_t&hl=es&ie=UTF-8&layout=1&eotf=0&u=http%3A%2F%2Fwww.actualgamer.com%2Fprimer-analisis-de-red-dead-redemption-9-7510%2F&sl=es&tl=en&swap=1

GI 9.75/10
 
OPM gibt 10/10

http://www.computerandvideogames.com/article.php?id=246436

OPM praises every aspect of Rockstar's sweeping Western in its review. It applauds the 'excellent voice acting', the 'moving cinematic' and 'glorious rendering of cowboy country'.

There's also a 'perfectly pitched soundtrack' and a story with a 'unique mood' - while the ever-present side-missions leave it 'up to you and your calcified conscience how to respond'.

The only slight criticism comes with the 'slightly repetitive clusters' in which you 'protect this wagon, repel these bandits, protect this stagecoach and so on'.

OPM says that decrying RDR as a re-skinned GTA 'misses the point' - because 'in terms of ambience and immersion it surpasses its forbear'.

'Once you're hooked, there's no going back,' OPM's review warns.
 
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