Türenmacher
IO Independent
Woah.
Bei dem Blick auf die Stadt ab 2:22 hat es mich vom Stuhl geblasen. 
Bei dem Blick auf die Stadt ab 2:22 hat es mich vom Stuhl geblasen. Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
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Bei dem Blick auf die Stadt ab 2:22 hat es mich vom Stuhl geblasen. Trayal schrieb:Alter Verwalter, diese Effekte.![]()
.hack//Haseo schrieb:Trayal schrieb:Alter Verwalter, diese Effekte.![]()
Ob die bei Deep Down so schlau sind und den Rauch auch nachmachen werden?
Fänds cool wenn der drache Rauch spucken könnte und damit die ganze Umgebung vedunkeln.


“inFamous is, as we’ve been told, a February game. It’s coming out in February.”
inFamous: Second Son
I’ve been playing a lot of Saints Row 4 recently, and it’s a game that absolutely nails the fun factor of open world traversal dead-on. While playing I even started to wonder if Volition Inc. had even pipped inFamous: Second Son in the fun stakes, but after what I saw of Sucker Punch’s game today, I can safely say that they both make being a superhero look damn cool.
To begin this session, game director Nate Fox showed us the studio’s latest trailer, in which protagonist Delsin Rowe absorbs the powers of Abigail ‘Fetch’ Walker, giving him the ability to manipulate neon. We then heard more tech-talk about how the game’s depiction of Seattle will feel alive and pack a suite of visual tricks to re-enforce that tangible atmosphere.
Showing off some new DualShock 4 functions, Fox took Deslin to a D.U.P. checkpoint, which have been established across the city to root out super-powered Conduits and exterminate them without trial. Following the destruction left in Cole McGrath’s wake, the organisation isn’t take any chances, and this vetting sees Deslin placing a finger on a D.U.P. scanner.
To do this in-game, you must place your finger on the controller’s touch pad as it rumbles and the on-board speaker beeps. It’s a small touch, but neat nonetheless. Phone calls will also come through the DualShock 4 speaker, stealth take-downs can be executed by jabbing the touch pad in range, while a whole range of unannounced features are said to change the way we approach control. You can watch the game’s control dev diary here.
I managed to ask Fox some questions about the studio’s take on Seattle and next-gen world building, given the additional technical clout at hand. You can read the full conversation on VG247 soon – and it’s a big one, trust me, but for now I can tell you that the team has something neat in store when it comes to how Deslin switches between powers, and I was told that when he moves between smoke or neon mode – the two powers announced so far – his method of traversal changes drastically.
Visually, it’s something special indeed, and when you see it running with your own eyes I think you can better appreciate just how crisp and bustling any one scene can be. Whether standing in a rainy street and watching drop splash convincingly into puddles, or the way light reflects off the sodden tarmac, everything I’ve seen so far is a real treat to behold. We’ll have more on inFamous: Second Son soon.

xJayFox schrieb:Denn da war nur das hübsch, was sich im Umkreis von 10 Metern befand. Alles dahinter waren Pop-Ups und Matsch-Texturen en massé.
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