Türenmacher
IO Independent
Im Hitman-Forum habe ich in ein paar Q&A-Listen rumgestöbert und interessante Aussagen gefunden:
Mei, alle Aussagen bisher zusammengenommen klingen doch super. Was soll daran "geschönt" sein? Wie es sich letztlich anfühlen wird ist natürlich wieder was anderes, aber das gibt Hoffnung.
Will we have the freedom to finish each contarct the way we please (sniping,bomb,accident,) or will there be special methods in each mission for diversity?
That depends a little bit on the levels. Some levels are very open and free while others are a little more narrow in terms of what you can do – either because of size or location (e.g. using a sniper rifle inside a small building isn’t really all that effective). You will always have the choice of gameplay style ranging from silent assassin to madman to whatever fits you in-between.
Will the enemies know 47 is in there in most of the levels? In previous Hitman games the enemies (Requiem and some others being exceptions) didn't have a clue he was there... Until it was too late and 47 was far away. So can we just walk in the suit like any other person without cops shooting us in other levels than what was shown in the e3 demo? To me part of the charm has been just walking in the suit, scanning the area, at my own pace, before finding a disguise and getting the job done.
That depends on the level. The E3 demo showed a level where Hitman was on the run – it’s not going to be like that all the time, of course. There will be levels where you will go in and nobody will know you and you can go totally old-school Hitman on those.
Will there be missions large enough for using a sniper Rifle like previous Hitman installments?
I think it’s safe to say that the sniper rifle will be making a lovely comeback.
With no Map screen this time round how do we find our target, do you have find them and then visually verify them by the clothes they're wearing, they're accent, etc.
It depends a little bit from level to level but overall, yes, you need to be a little more hands-on this time around.
Will there be more maps than in Blood Money? It was so short game.
The game is pretty long. I’d say it’s about the average length of other Hitman games but since we’re not done with the game yet, it’s tough to estimate exactly. Replay also plays a large part in terms of how much time you spend with the game.
That depends a little bit on the levels. Some levels are very open and free while others are a little more narrow in terms of what you can do – either because of size or location (e.g. using a sniper rifle inside a small building isn’t really all that effective). You will always have the choice of gameplay style ranging from silent assassin to madman to whatever fits you in-between.
Will the enemies know 47 is in there in most of the levels? In previous Hitman games the enemies (Requiem and some others being exceptions) didn't have a clue he was there... Until it was too late and 47 was far away. So can we just walk in the suit like any other person without cops shooting us in other levels than what was shown in the e3 demo? To me part of the charm has been just walking in the suit, scanning the area, at my own pace, before finding a disguise and getting the job done.
That depends on the level. The E3 demo showed a level where Hitman was on the run – it’s not going to be like that all the time, of course. There will be levels where you will go in and nobody will know you and you can go totally old-school Hitman on those.
Will there be missions large enough for using a sniper Rifle like previous Hitman installments?
I think it’s safe to say that the sniper rifle will be making a lovely comeback.
With no Map screen this time round how do we find our target, do you have find them and then visually verify them by the clothes they're wearing, they're accent, etc.
It depends a little bit from level to level but overall, yes, you need to be a little more hands-on this time around.
Will there be more maps than in Blood Money? It was so short game.
The game is pretty long. I’d say it’s about the average length of other Hitman games but since we’re not done with the game yet, it’s tough to estimate exactly. Replay also plays a large part in terms of how much time you spend with the game.
Mei, alle Aussagen bisher zusammengenommen klingen doch super. Was soll daran "geschönt" sein? Wie es sich letztlich anfühlen wird ist natürlich wieder was anderes, aber das gibt Hoffnung.







