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GEN7 Hitman Absolution

Benutzer, welche sich diesen Thread anschauen:

Im Hitman-Forum habe ich in ein paar Q&A-Listen rumgestöbert und interessante Aussagen gefunden:

Will we have the freedom to finish each contarct the way we please (sniping,bomb,accident,) or will there be special methods in each mission for diversity?
That depends a little bit on the levels. Some levels are very open and free while others are a little more narrow in terms of what you can do – either because of size or location (e.g. using a sniper rifle inside a small building isn’t really all that effective). You will always have the choice of gameplay style ranging from silent assassin to madman to whatever fits you in-between.

Will the enemies know 47 is in there in most of the levels? In previous Hitman games the enemies (Requiem and some others being exceptions) didn't have a clue he was there... Until it was too late and 47 was far away. So can we just walk in the suit like any other person without cops shooting us in other levels than what was shown in the e3 demo? To me part of the charm has been just walking in the suit, scanning the area, at my own pace, before finding a disguise and getting the job done.
That depends on the level. The E3 demo showed a level where Hitman was on the run – it’s not going to be like that all the time, of course. There will be levels where you will go in and nobody will know you and you can go totally old-school Hitman on those.

Will there be missions large enough for using a sniper Rifle like previous Hitman installments?
I think it’s safe to say that the sniper rifle will be making a lovely comeback.

With no Map screen this time round how do we find our target, do you have find them and then visually verify them by the clothes they're wearing, they're accent, etc.

It depends a little bit from level to level but overall, yes, you need to be a little more hands-on this time around.

Will there be more maps than in Blood Money? It was so short game.
The game is pretty long. I’d say it’s about the average length of other Hitman games but since we’re not done with the game yet, it’s tough to estimate exactly. Replay also plays a large part in terms of how much time you spend with the game.

Mei, alle Aussagen bisher zusammengenommen klingen doch super. Was soll daran "geschönt" sein? Wie es sich letztlich anfühlen wird ist natürlich wieder was anderes, aber das gibt Hoffnung.
 
Es tut sich was .. im Hitman-Forum soll es demnächst auch Insider-Infos von einem gewissen "Jakob@IO" geben, das hier sind aber Scans aus einem bald kommenden Magazin! Lecker! :staun:

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Die angeblichen Infos aus diesem finnischen Magazin:

- Demo takes place in a orphanage and 47 (disguised as a priest) must save a young girl from being captured by the main villain Blake Dexter
- Developers are still very secretive about the plot
- Visual style of the enemies encountered is similiar to Kane & Lynch
- Bad guys have slaughtered everyone inside the orphanage (even the nuns)
- Stuff that has been seen from released gameplay material is still there like seeing enemies and their routes through walls (limited by 'focus' meter) etc.
- You can take out enemies silently, steal their clothing and shove the body into a closet
- When disguised you can walk past enemies without them noticing you but you must move fast or they realize who you really are
- There is a moment when 47 finds couple of enemies torturing a security guard for information. Player can choose either to help or ignore the guard. If player saves the guard he will give you some information abouth the rooms ahead.
- Hiding in plain sight means going to a pre-determined spot and 47 starts to interact with some object in this case with a pile of paper (like eating a donut in released gameplay). This seems to grant some kind of immunity to being spotted.
- Bodies of enemies can be hid in different places like thrash shaft of ball pit
- It seems that players can always choose between a stealhty or action approach
- Game doesnt punish from going everywhere with guns blazing and 47 is able to take down enemies using QTE melee
- Unlike in previous games enemies can return to neutral state from alerted if player kills all the enemies in the area
- 47 is able to use different objects to his advantage; fire axe can be used to take down enemy brutally and fast or toy robot can be turned on to distract enemies
- 'Focus' meter can be used to slow down time or even RDR style painting the targets and 47 one-shotting them when finished
- You still can't save in middle of a mission but there are few checkpoints in every map (the demo took place between two checkpoints)
- There is extreme difficulty which disables the HUD completely (can't see even ammo, health or QTE buttons) but player can still use 'focus'
- There is over 2000 pages of written dialogue in game and the enemy coversations heard in game change depending what enemies the player killed in the last mission, choices he/she made etc.
- Developers didn't answer questions like are players are able to frame the murders as accidents, use bombs or seek alternative routes because they're very precise about what they reveal and they mostly wanted to demonstrate gameplay mechanics with the demo

Stuff said by the developers:
- 47 was too weak in previous games and they wanted to him be the badass unstoppable killing machine that he should be
- Gameplay was too awkward in previous games (movement speed of 47 when crouching was slower than enemy walking speed which forced players to toggle between running and crouching to catch the enemies, it was difficult to succesfully take out enemies from behind etc.)
- Even though 47 is much stonger and capable, the game is still challenging because lots of enemies in the same area forces the player to use these powers intelligently
- No matter what we would do with the game there will always be some angry fans because they're so protective of the series. It is great to know that the franchise still has hardcore fans after all these years but we also need to think new players and try to make everyone happy. I know that it is hard to hear and that these previews have made some of the older fans angry but this is just the beginning. Just wait and you will see more in the future. I guarantee that you will not be disappointed.
- Hitman: Absolution is not a reboot but a next step in evolution

Quelle hitmanforum.com
 
- You still can't save in middle of a mission but there are few checkpoints in every map (the demo took place between two checkpoints)

Kann man also jederzeit durch diese eine bestimmte Türe gehen, damit es (den Fortschritt) abspeichert oder ist Gebiet für Gebiet voneinander abgetrennt? Das ist die Frage ...:kaffee:
 
Wird es ein Splinter Cell Conviction ähnlicher Umschwung (Action mit bisschen Schleichen)?

Hab bisher nur Blood Money durchgespielt und Teil 2 an.
Meinetwegen..:D
 
Einer, der sich das Magazin gekauft hat hat noch ein paar Infos draus gezogen, u.a. das:

And one more thing: the entire thing from the start with dead nuns and the guard to the generator powering the elvator and to the elevator was one area between two checkpoints. Sounds awfully linear.

Linearität ist die größte Befürchtung. :schreck:
 
Ich hoffe, da kommen noch andere Levels. Wenn ich den Teil sehe wo 47 hinter dem Hindernis hockt und in einen Raum voller Gegner hockt, sie mit schnellen Nahkampfmoves von hinten oder hinter einer Mauer umlegt, dann fühle ich mich schon sehr an Splinter Cell errinert.
 
Reaver schrieb:
Ich hoffe, da kommen noch andere Levels. Wenn ich den Teil sehe wo 47 hinter dem Hindernis hockt und in einen Raum voller Gegner hockt, sie mit schnellen Nahkampfmoves von hinten oder hinter einer Mauer umlegt, dann fühle ich mich schon sehr an Splinter Cell errinert.

Wird wohl wieder einige Möglichkeiten geben, einen Auftrag zu erfüllen :D hängt ja alles von der Phantasie des Spielers ab, der davor sitzt.
 
Glaub ich auch, aber wenn ich ständig nur das Rumgeballer und die Möglichkeiten, wie man am besten alles um die Ecke bringt, sehe, dann habe ich da echt Zweifel.


EDIT: Man, langsam muss ich dieses Komma mal gebacken kriegen.
Ist das so richtig? :?
 
Sie beteuern in allen Interviews, Previews uns Q&A's bisher, dass es stets die Möglichkeit geben wird, niemanden töten zu müssen. Dieser Waisenhaus-Level wurde den Journalisten einmal in Action und einmal in Silent Assassin vorgeführt, größere offene Missionen sollen mindestens 30-40 % aller Missionen ausmachen.

Und selbst der Bibliothek-Level wird für das finale Spiel noch umgebaut. Der Walktrough dauerte ja ca. 16 Minuten, mit dem besten Weg kommt man aber unerkannt in ca. 6-7 Minuten an den Ausgang...

Soviel dazu. :D
 
In einem Interview, erzählte Game Direktor Tore Blystad, dass die PlayStation 3 Lead-Plattform ist. Nebenbei erwähnte er, dass die PlayStation 3 ein zähes Biest sei, wenn also Hitman: Absolution darauf läuft, ist dieses auch ein gutes Indiz für die anderen Plattformen. Des weiteren meinte er, dass viele Entwickler, die PS3 Kits benutzen, um ihre Sachen zu testen. So könne man davon ausgehen, dass das Spiel eine gute Qualität haben wird. Er geht dabei auch auf die Xbox 360 ein, wo man letztendlich Abstriche bei den Texturen machen musste.

http://www.onpsx.net/news.php?id=35653
 
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