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ONE/PC Halo: The Master Chief Collection

Benutzer, welche sich diesen Thread anschauen:

Die Power der Cloud, oder, MS und 343i, ihr Schweine....?
mad.gif


:ulgy:
 
Die werben doch nicht die ganze zeit mit dedizierten Servern und nachher sind keine drin. Das wäre ja schon ein Skandal. Bis jetzt lief aber jedes Spiel, wenn es lief, absolut ohne Lag (bis auf ein bis zwei kleine Ausnahmen)
 
Bei dings steht dass die Host Message auch nur ein altes Überbleibsel aus dem alten Code sein kann oder dass damit die dedis gemeint sind. Oder dass das Problem darin besteht dass die dedis nicht laufen und sie temporär p2p aktiviert haben. Momentan weiß man nix genaues.
 
Frank O'Connor schrieb:
We DO have dedicated servers.

First off – and I will say this for the next hundred years – SORRY – we are fixing it. It’s getting better slowly today and we expect that trend to continue, but what you’re seeing currently is actually just an element of this complicated problem – we do in fact use dedicated servers for matchmade games, but as an emergency contingency, MCC is designed to fall back to traditional peer-hosted gameplay in the event that there are connectivity issues with the dedicated servers. This can happen for a variety of reasons including intermittent unavailability of dedicated servers, poor ping times to the dedicated server datacenters, or network configuration issues that prevent you from being able to access the dedicated servers. We’re busy getting stuff fixed and improved, and I promise you I will give you a full breakdown of what happened (and it’s multiple compounding things) after we fix it all. And Dan is going to update everyone on the situation and improvements later today.


And sorry for periods of radio silence, we're literally rushing around fixing stuff.
 
Aufklärung von nem Dev (GAF)

We DO have dedicated servers.

First off – and I will say this for the next hundred years – SORRY – we are fixing it. It’s getting better slowly today and we expect that trend to continue, but what you’re seeing currently is actually just an element of this complicated problem – we do in fact use dedicated servers for matchmade games, but as an emergency contingency, MCC is designed to fall back to traditional peer-hosted gameplay in the event that there are connectivity issues with the dedicated servers. This can happen for a variety of reasons including intermittent unavailability of dedicated servers, poor ping times to the dedicated server datacenters, or network configuration issues that prevent you from being able to access the dedicated servers. We’re busy getting stuff fixed and improved, and I promise you I will give you a full breakdown of what happened (and it’s multiple compounding things) after we fix it all. And Dan is going to update everyone on the situation and improvements later today.


And sorry for periods of radio silence, we're literally rushing around fixing stuff.
 
Ein User hat Videos zum unglaublichen Input (?) - Lag in den Ko-op Kampagnen gemacht:

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Dan Ayoub: I’d like to take a moment to address the state of matchmaking in Halo: The Master Chief Collection, and tell you what we’re doing about it.
Players have expressed frustration at poor matchmaking times, or bad experiences in general. This is something we are working 24/7 to isolate and fix. Since launch, we have done a number of daily server-side tweaks to improve this experience and our data indicates these adjustments have helped considerably, but the state is still far from where it needs to be.
Over the past 48 hours, we believe we have identified the primary matchmaking issue, and are working on a solution right now. In the meantime, we’ll be rolling out additional tweaks over the next days to further improve the experience while we ready this solution. We are monitoring the data and working on tweaks that should continue to improve your matchmaking experience while we prep. In addition, we’ll be releasing a game Content Update tomorrow that will address non-matchmaking related issues. For more details, please visit our support FAQ on our forums that is being updated in real-time: http://bit.ly/11eRtP0.
An additional measure you will see take effect today, is that we’ve decided to trim the hopper list to allow us to drive population to those that are functioning the best – this will serve to further increase the speed with which you find games. We will bring the other hoppers back online as things improve, but our primary focus right now is getting you into matches. For details on which matchmaking playlists are being temporarily taken offline, please visit our support FAQ here: http://bit.ly/11eRtP0.
We are doing everything we can on an hourly basis to improve the experience, while we work on our solution. In the meantime, we’ve found a few things looking at the data that can help you a little as well. We’re seeing successful match times from anywhere from 15 seconds to 4 minutes. 4 minutes is a long time to wait for a match, but don’t quit out too quickly as it will come. If you haven’t found a match within about 4 minutes, please exit the search and restart, as this will reset the parameters and increase the likelihood of entering a match. I realize this isn’t ideal, but it’s temporary while we sort things out.
I’d like to personally apologize to you all for the current situation. I can assure you we’re attacking this from all directions from 343 Industries to the Xbox platform, and we won’t rest until it’s what it should be. People are reporting improvements across the board, which is great, but we’re not backing down until we finish this fight.
Here’s a bit more information on what to expect next week in terms of MCC updates:
Daily server-side tweaks to continue to improve time to get into games
A Content Update tomorrow that addresses some campaign fixes and scoring issues
Content Updates and server side tweaks over the next week focused on matchmaking
Dan Ayoub
Executive Producer

We are aware that while some users are reporting improved Matchmaking experiences, many users have not seen an improvement. As a result, we are temporarily moving to a limited playlist layout that will allow for players to find games faster.
We’ll temporarily be removing the following playlists:
Team Hardcore
Rumble Pit
Halo 4
SWAT (rotational)
The updated playlist layout will be:
Team Halo 2: Anniversary
Halo Championship Series
Team Slayer
Big Team Battle
Halo 2 Classic
Halo 3
This concentrated playlist layout will allow players to get into matches faster, and improve overall match times. While we anticipate that concentrating our players into fewer playlists will have an effect on match times, it will not solve all Matchmaking issues. We are currently investigating CUs and server side tweaks over the next week to address matchmaking issues. To read more, see our latest update here: Additionally, we have a Content Update going live tomorrow that will address fixes for scoring and stats. This update does not include in-progress Matchmaking fixes, outside of a minor fix for team skill matching. The patch notes from this update will be posted tomorrow morning when the update goes live. For more info, see the latest update from the team: https://www.halowaypoint.com/en-us/f...d2cc6fe7/posts

Lastly, back-end data is showing that the majority of successful Matchmaking matches are found within 2-4 minutes of searching. When searching, if you do not find a match within 5 minutes, please return to lobby and restart the search, as this will reset the search parameters and increase the likelihood of finding a match within the aforementioned range.
Thank you for your continued patience. We will continue to post regular updates as we work to deliver fixes.
 
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