Halo4 wird keine treppchen haben
FXAA 
Und die texturauflösung wird auch so bleiben. Es muss endlich nen ingame trailer kommen damit einige pessimisten hier mal still werden
Oh und Frankie ist sehr aktiv im Waypoint forum:
Und die texturauflösung wird auch so bleiben. Es muss endlich nen ingame trailer kommen damit einige pessimisten hier mal still werden
Oh und Frankie ist sehr aktiv im Waypoint forum:
Yesterday, Burnie from RvB was here, working on an RvB thing for later this year. He got a chance to play and was having trouble describing the "feel" - because he wanted to express that everything felt incredibly heavy and solid, but that those terms ran counter to the speed and smoothness he wanted to describe, when he tried to put it in words. So he ended up saying "beefy."
So there you have it. Officially, it's "beefy."
The game will give you very detailed levels of customization and control. If you want to strip it down, you can do that.
You will be SHOCKED to learn that Playlists have not been finalized this cool April morning. However, I will say that philosophically you should expect more pared down, focused playlist generally for 4. That's not to say there won't be plenty of variety - there will - but we are approaching playlists with an editor's eye to reduce splinetering.
If an object was having a truly adverse effect on framerate, we'd have removed or altered it long before you got to see it in screenshots. This doesn't ever soothe KyleJ's nerves, but look at the rest of the Warhouse room - limited lines of sight, no large draw distances, very condensed, sealed off area.
