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Grafikunterschied - An die Experten

Benutzer, welche sich diesen Thread anschauen:

Den MAWLR habe ich eben noch gesehen (und vor allem gehört). Hab mir das PULSE ja eigentlich nur gekauft, weil ich von dieser Kombi geträumt habe. Sooooo geil! Vibrierende Ohren bei den Mörsern... :ruby: :ugly:
 
Leonid Melikhov: Do you feel you guys will be able to push the game a bit more on the PS4 given that it has 8GB GDDR 5 compared to 8GB DDR3 on the Xbox One?

Jonas Mattson: As you are aware am an environmental artist but we have talked about this in the office. I don’t think we are taking too much advantage of it. But as I said I am entirely not sure about this as I deal with making the world pretty.

Das ist enn Zitat aus nem Interview das in der News verlinkt ist.
Darf man natürlich von halten was man möchte.
 
Passt hier ja sehr gut rein ->

Cycron schrieb:
Developer confirms: PS4 is 50% more powerful than X1


Adrian Chmielarz, former Creative Director at People Can Fly for games like Painkiller, Bulletstorm and Gears of War: Judgment, voiced it over Twitter: Link

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Microsoft’s Albert Penello Responds to Former People Can Fly Dev’s PS4 Claims: “Don’t Know ‘Em”

It wasn’t long before Director of Product Planning Albert Penello was asked about the 50 percent power difference that Chmielarz was touting, which then prompted this exchange

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Which is very interesting considering that People Can Fly worked on the Xbox 360 exclusive title Gears of War: Judgment under Epic Games’ supervision. Despite the studio closing, the man who leads planning for the Xbox One, Xbox 360 and Kinect isn’t aware of the developer that created a high-profile exclusive released in 2013 itself? Regardless of your thoughts on the PS4 versus Xbox One hardware, it’s hard to deny how strange that statement must be.


Adrian Chmielar aus seinem Blog im Neogaf::

I think Adrian should jump into the conversation. He does it all the time in his blogs.

Here I am. So...

1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it. Notice: WHEN DEVELOPING. It'll become clear in a second.

2. Will this change in the future? WIll devs discover some tricks to narrow the gap? Will stuff like XO cloud computing help? Hell if I know. Uhm, maybe? I know that devs -- well, most of them -- will do whatever they can do get you the best games possible. You're going to see a lot of multiplatform games this next gen, just as you've seen them in this gen, so it's in studios' best interest that there's no clear advantage in one version over the other.

3. Does it mean studios will cripple PS4 versions to match XO ones? Not really, do not underestimate the devs. Even if this happens, you will not know that and that's okay. You've never seen most games in their most powerful form anyway (when we work on them on our ninja dev PCs in 1080p 120fps with all the antialiasings and stuff turned on for shits and giggles). But most of the time devs have a target and they meet this target. If it's a multiplatform game, it's designed with this in mind from the start. So maybe it's not maxing out one console while going 100% on the other. Maybe it's 100% on both, but they take extra time for super-extra optimizations on the weaker hardware to make sure things look the same as on the more powerful platform. Etc. etc.

4. So what is that "one thing" I want to clarify, that some people may consider "damage control", but really is just an explanation. Someone mentioned Titanfall, which looks money and enjoys a great hype. Exactly. A great dev will make a great game no matter what's the hardware. Current gen CoDs looks great and it's 60 fps, on both platforms (well, and PC :). To most devs that is just impossible to achieve. And yet...

Think about it this way. X360 is faster than PS3. Not just easier to program on, it's faster overall (although PS is faster/better in SOME areas). And yet no exclusive on X360 looks like The Last of Us. Halo 4 looks great. Gears blew my mind in 2006. And still, the best looking AAA game of this generation belongs to the supposedly weaker platform.

So if you think that the war is over because PS4 is 50% faster TODAY, then you're delusional. This is far from over, and will probably never be over, at least not this upcoming gen.
 
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