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To be clear, there isn't really an investigation, but a member of the Council (Danielle Simmonet) was not happy about what she read in the press because Quantic Dream is getting subventions from the country so she asks for companies to have an examplary attitude. So she herself (not the council) has submitted a proposition to the council to check the amount of credits the studio is getting and she wants any company to refund if they breaks the rules. But there is no action against Quantic Dream from Paris right now.
Here is the moment where she talks about Quantic Dream in front of the other members of the Council : https://www.youtube.com/watch?v=B3Mv7BgExpQ
Sorry for the bump but I wasn't sure it was worthy of a new thread.
Danielle Simonnet, the woman sitting at the Paris Council who published the document regarding the public fundings & Quantic Dream ('On the toxic corporate culture of Quantic Dream', read OP an specifically the Wccftech article if you don't remember) received from the studio a 'formal legal demand'* to unpublish from her website said document. Otherwise, Quantic Dream threatens to pursue her for defamation.
It was on the occasion of GDC 2018 that the lead engine programmer Ronan Marchalot spoke about the futuristic title, and spoke about its rendering; Among other technical details for developers, we learn that the standard version of the game will opt for 1080p at 30 FPS with support for HDR; Quantic Dream said they preferred visual quality rather than framerate, since Detroit is not an action game.
As for the PS4 Pro version of the title, it will display a resolution of 2160p using the checkerboard technique (except for the interface, native resolution) and offer refined effects, such as lighting. Finally, we learn that the company has done everything to avoid loading screens.
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