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Composer: Philip Sheppard
We first contacted Philip Sheppard, a composer and cellist who composed Kara’s soundtrack. We had chosen one of his compositions early on in the development when searching for a track for the Detroit announcement trailer (https://www.youtube.com/watch?v=Pelrr__9qx8). David was particularly moved by a track called Wind Storm and which featured very pulsating cellos. Philip is a cellist and has been composing soundtracks for film and television for many years.
Composer: Nima Fakhrara
We then contacted Nima Fakhrara who worked on the movie The Signal (dir. Will Eubank), which had attracted our attention. We were particularly intrigued by the fact that Nima created custom instruments for his projects, something we thought could be very interesting for Detroit: Become Human and Connor’s very special characterization.
Composer: John Paesano
John Paesano’s epic orchestral compositions on Daredevil (Netflix) and The Maze Runner (Dir. Wes Ball) got us interested in his work. His approach felt like the perfect pairing with Markus.
We contacted each of them, met them in LA or London, and explained to each what we had in mind for the project. Together with Mary Lockwood (music supervisor) and Aurélien Baguerre (lead audio) we setup a collaborative framework allowing each of them to be fed creatively with game assets exchanges with writer/director David Cage on a regular basis, and communication with the two other composers to be able to create unique scores within the same world.
+Quantic Dream has sued the French newspaper Le Monde and the website Mediapart for reports on the studio’s working conditions, Kotaku has learned. As far as we can tell, this is the first incident of a video game studio taking legal action against the press for negative reporting.
In an e-mail, Canard PC’s Gaudé told me that the sued publications will now have to demonstrate that they handled the story with fairness and “good faith.” They will have to show the judge that they reached out to all parties involved, offered those parties’ perspectives, and used “the appropriate caution” while reporting this story.
Detroit: Become Human is intriguing because, if nothing else, no one is making games quite like it. Telltale’s aim and scope are much different, and most other adventure games simply don’t have the backing (and, no doubt, budget) of a first-party studio. Here’s hoping Cage’s latest lives up to its massive potential.
It’s a shame that Detroit: Become Human arrives with such baggage in tow, because when viewed outside that context it looks very likely to be Quantic Dream’s best game to date.
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