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PS4/ONE Destiny

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Aber am loot, vor allem in den Raids, müssen die echt nochma werkeln.

Es kann doch einfach nicht sein, dass ich Crota mit Titan und Hunter lege und jeweils nur Bruchstücke erhalte.

Wie demotivierend ist denn sowas.
Minimum eine Waffe hätte fallen müssen je Run!
 
Heute mal geschaut, was für Zeit schon D geflossen ist.

Jäger = 341 Stunden

Titan = 41 Stunden

Warlock = 2 Stunden ^^

gesamt also 384

Und ich bereue nix :D
 
Destiny's House of Wolves Comes Out May 19


House of Wolves, the second expansion for Destiny, will be out in just over a month, publisher Activision announced today. We’ll be grinding again on May 19.

Activision sent out a media blast this morning with a new trailer for House of Wolves, but it’s currently private. They say they sent the news early by accident and that the video will actually be live at 1pm ET today, so we’ll just have to stare at the screen for an hour and a half waiting for the good part, which should be a familiar activity to anyone who plays Destiny.


HoW Trailer (Wird ab ca. 19:00 Uhr freigeschaltet)

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Quelle: http://kotaku.com/destinys-house-of-wolves-comes-out-may-19-1697466230

Irgendwie ungünstig, da zur gleichen Zeit auch Witcher 3 rauskommt :(
 
Gibt schon Gerüchte, dass es diesmal keinen Raid, sonderen einen Firefight/Horde Modus geben wird.

Expand your Destiny adventure with a wealth of weapons, armor, and gear to earn in new story missions, three new competitive multiplayer maps, and a new cooperative Strike. Expansion II introduces a new competitive elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us.

Dazu passt auch, dass es beim Reef einen neuen Treffpunkt geben wird, so wie der jetzige Turm auf der Erde.

Es wird hier jetzt auch wöchentlich neue Infos/Videos geben:

22./29./06./08.
 
das ist kein gerücht mehr es wird keinen raid geben

was mich aber freut ist das bild mit dem 365 fatebringer. sicher muss man dafür wieder alles erspielen oder so.

heute kommt auch das update mit dem großen safe
 
Das neue Update ist endlich da, sind nur 6 Gb :ugly:
Wahrscheinlich ist ein Großteil des HoW Inhalts wieder im Update enthalten, so dass der DLC im Mai nur noch freigeschalten werden muss.

Update 1.1.2 : The one with Vault space and Raid fixes.
With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
Spotlight Improvements & Additions
  • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
    • Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
  • Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    • Motion tracker
    • Loot drops
    • Shield energy
    • Item categories
  • Audio Controls are now available in the Settings menu
    • Volume control
    • Music toggling
  • Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
  • The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General

  • Fixed a bug that caused a player to lose ammo when switching weapons while dead
  • Fixed a bug where ammo consumables did not reliably replenish ammo
  • Pocket Infinity behavior is less likely to fail during edge case conditions
  • 4th Horseman weapon stats restored to original intended values
Perks
  • Updated Thorn's first-person player feedback poison effect
  • White Nail perk no longer triggers on immune targets
  • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
  • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
  • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
  • Players can now choose to wear their helmets in social spaces
  • Quest loot pyramid baubles are now easier to spot
  • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
  • Increased Crota's Bane Reputation rewards on Eris Morn's bounties
  • Fixed a bug where Major Thralls had two jaws and two left hands
  • Fixed a bug where player’s equipped items did not receive experience from completing missions
  • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
  • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes
Cereberus Vae III
  • Valus Ta'Aruc's strength has been reduced by 33%
  • Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
  • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
  • Dust Palace: Lowered the strength on the Psion Flayers' shields

Raids
Vault of Glass

  • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
  • Fixed a bug where splash damage could penetrate the Aegis bubble
  • Shield Relic melee attacks now land Minotaurs more consistently
  • Improved issues associated with walking through the teleport
Crota's End
  • Crota will now wait until fully standing before a sword attack
  • Fixed a bug where the sword immediately despawned after killing a swordbearer
  • Swords will now last a full 30 seconds after being picked up
PvP
General

  • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
  • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
  • Fixed a bug that prevented players from receiving points for neutralizing a control zone
  • Fixed a bug where capture points were not properly disabled after the game ends
  • Added incremental revive timers to Skirmish and Salvage
    • Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
  • Stopping Power now requires Shotgun kills instead of sprees
  • Target Practice now requires Hand-Cannon kills instead of sprees
  • Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
  • Anomaly: Added invisible physics over the pool table to keep people from hiding
  • Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
  • The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
  • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
  • Guardians no longer drop Special ammo on death
  • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
  • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
  • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
  • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
  • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
  • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
  • Heavy ammo now lets everyone know which player or Faction picked up ammo
  • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

UI
  • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
  • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
  • Fixed a bug where precision kills did not appear correctly in the PGCR
  • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio
  • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
  • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
  • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
  • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
  • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
  • Fixed a rare soft-lock when a player's internet connection drops
  • Clarified error that displays when user has insufficient hard drive space
  • Better handling of rest mode/resume on PS4
 
Morgen gibts einen Twitch Livestream (20:00 Uhr) zum neuen Social Space Reef und den Vault of Glass / Crota Upgrades auf Level 34.

Hier ist der Teaser dazu:

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Weitere Termine:

howevent0xsur.png
 
Hier ein paar Screenshots von der Destiny HoW Website :sabber:

Helm und Shotgun sind Exotics und der Raketenwerfer ist wohl ein Relikt, da der Char seinen normalen Raketenwerfer auf dem Rücken trägt .

armor_warlock_theram_exotic.jpg

armor_hunter_vestoftheexile_osiris.jpg

weapon_shot_lord_of_wolves_exotic.jpg

story_AKellRising_3rdP.jpg



Bezüglich der Upgrades für alten Waffen & Rüstungen:

  • -----Weapon Upgrade Paths-----

  • All weapons will gain an "Ascend" bubble on the left of the tree, even pre-DLC. Shadow Price (!!!) for example.

  • There are new perks on the DLC weapons! I'm afraid I missed any shots of descriptions, someone will have to fill in when they post the video.

  • Ascend is the new upgrade path to 365. Looks like all gear can "ascend" for the right price. New economy of Ephiric Light earned from PoE and other weekly events. Picture of Etheric Light upgrade bubble. Etheric Light in inventory.

  • Was stated there is no cap on the amount you can get other than how many activities you can run in a week.

  • Xur isn't required to upgrade exotics anymore. It's done via the "Ascend" bubble.
 
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