Ziemlicher Abturner, der Inhalt dieses Artikels. Dämpft die Vorfreude auf Control nicht gerade unwesentlich.
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We've been releasing new features and videos about Remedy's latest game, Control, for the past few weeks, but one nagging detail has remained elusive: When the heck is this thing coming out, anyway? We knew it was coming sometime this summer, but we didn't know the exact date.
Today, an entry on Microsoft's online store accidentally revealed the release date, which we have confirmed with Remedy. What are you doing this August? More specifically, what are you doing August 27? That's when the game will be available on PlayStation 4, Xbox One, and PC.
Von Vorteil, aber keine Pflicht
Viele der Objekte, die grundlegende und wichtige Teile des Spiels darstellen, befinden sich laut Remedys Mikael Kasurinen in den Nebenmissionen. Darauf aufbauend wäre es nicht von Vorteil, die Nebenmissionen zu vernachlässigen. Eine Pflichtveranstaltung seien sie aber nicht:
„Wenn der Spieler beispielsweise den Schild nicht bekommt, was bedeutet das für den Kampf? Es könnte bestimmte Kämpfe später wirklich schwierig gestalten, weil es optional ist. Du musst den Schild nicht holen, wenn du nicht möchtest.“
Erscheint auf PC erst einmal exklusiv im Epic Store:
https://www.pcgamer.com/uk/the-outer-worlds-and-control-will-launch-on-the-epic-store-not-steam/

"Not everyone loves Remedy games, and that's fine with us," Virtala said. "We know there is a certain group of gamers that really likes what we do, and there is a certain part of the media that loves what we do. And also developers, who like to make the type of games that we do. We believe in what we're doing, and there are enough people who share that view."
Virtala continued: "We want to keep making AAA games, they have to be ambitious, and we have to be able to do it faster than in five or seven years. At the same time, we want to create a future where we are in full control of our own destiny, so if we succeed or if we fail there is nobody else to blame -- it's because of the actions we have taken.
"We defined three key pillars: We continue making games that stand out in the market, that are built on the world's characters and stories, and that are action games. We also need to take those games in a direction that provides longer lasting gameplay, with new storytelling techniques.
"We've created two games faster than we've ever done before," Virtala said. "We have grown from 130 people to 220... We haven't launched any games in the last two years, and we've still been able to run a profitable business and, most of all, we have been taking care of our people."
What happens when Control launches, though, will be decided by two other questions Virtala posed to the Reboot Develop audience: "What is the market in which we operate, and what should our place be within that market?"
"And the really good news is that there are positive developments on many fronts [in that market]," Virtala said. "The console platforms continue to develop strongly all the time. The PC platform, for the first time in history, now has a really strong competition among the online stores... The Nintendo Switch has proven to be a really lucrative and interesting platform for many developers."
"The race is on for the Netflix of games," Virtala said. "We don't know how it's going to happen, when it's going to happen, if it's going to be subscription services... But the fact is that for the next two to three years, the big boys are going to invest heavily in this.
"And every single person knows that, in the games industry, to sell a new platform you're going to need unique and exclusive content. With these new platforms and new distribution opportunities, there is a wider reach for our games, and also wider partnership opportunities."
"When we were discussing with publishers three years ago, many of them were quite doubtful about what would be the [AAA blockbuster] single-player game's future," Virtala admitted. "Now, with the success of many of Sony's games, the success that Ubisoft has shown, we are seeing that single-player games are stronger now than they have ever been."
"We don't understand how many developers are out there, so we did a big study last summer," Virtala said. "We saw that, on Steam, there are about 22,000 games from over 5,000 developers. But we were mainly interested in Xbox One and PlayStation 4, so we studied every single game that came out from the launch of those consoles until the summer of 2018.
"What are the platforms? What is the selling price? What has been the reception? What developer? What publisher? A number of different things."
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