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Join Alex Battaglia and John Linneman for their hands-on impressions of the Unreal Engine 5 early access reveal, along with performance analysis of the Valley of the Ancient demo running on high-end and mid-range PC hardware. And of course, we've got some mainstream and high-end CPU tests too.
Serious Sam is a classic PC shooter that's celebrating its 20th birthday this year - and software engineer 'sultim-t' has delivered a fully path-traced mod, similar to Quake 2 RTX. So how does it look and how well does it run? Alex checks it out.
Created with the early access build of Unreal Engine 5, this is the trailer for the tech demo and short game “The Market of Light.” The player is a firefly that collects orbs of light scattered around the market. Experience the latest game engine technology, like Nanite, which handles unlimited polygons, Lumen for dynamic lighting, and Niagara, the latest visual effect tool.
Watch the trailer for ‘The Matrix Awakens: An Unreal Engine 5 Experience’ here!
To download this new UE5 tech demo on PlayStation 5 and Xbox Series X/S, visit:
Download for PlayStation 5: https://store.playstation.com/de-de/concept/10004087/
Download for Xbox Series X/S: https://www.xbox.com/de-de/games/store/die-matrix-erwacht-ein-unreal-engine-5-erlebnis/9ng8rk1f3hcc
wenn das Wörtchen WENN nicht wäre..leider.Die matrix Demo ist ziemlich geil. Wenn Spiele demnächst so ausschauen, wow.
Those faces are impressive, and there are moments when it's hard to tell the real footage from the Unreal regeneration. For the de-aged version of Reeves, chief technology officer Kim Libreri said Epic used enhanced scans of the actor's face that were made when the original Matrix film trilogy was filmed. And while Epic could have rendered the faces of its MetaHuman characters on more powerful computers, which would have made them look even better, and used that footage in the demo, it wanted to make sure everything in The Matrix Awakens was rendered using the power of the PS5 and Series X.
But the bullet-time shot in The Matrix Awakens, which includes a motion-captured digital Reeves walking through the scene, was fully recreated in Unreal 5.
https://www.gamespot.com/articles/t...ight-make-you-wonder-whats-real/1100-6498843/In fact, the car chase sequence is played in the city you later explore in the demo. And that city was, somewhat shockingly given its level of detail, procedurally generated. The city itself includes something like 10 million art assets and around 7,000 buildings, as art director Jerome Platteaux explained. And while there's not a lot of gameplay included in the city component, you can drive through in a car, smashing into other vehicles and sending them flying in the same way they scattered in The Matrix Reloaded's freeway scene. The city also includes crowd and traffic artificial intelligence to make it more realistic.
Laut den Artikeln, die ich gefunden hab ist das tatsächlich Echtzeit. Es fällt mir auch schwer zu glauben, weil das verdammt, verdammt gut aussieht.Isch habe gar kein Auto (Nextge Konsole)
Auch wenn das gegen Ende alles beeindruckender Realtime Shit ist, meine ich immernoch, dass in dem Video Keanu ganz am Anfang gefilmt wurde wie er da um den Sessel läuft und nicht gerendert. Aber wie schon gesagt beurteile ich das auf einem Smartphone Display, kann also falsch sein. Aber Keanu sieht einfach fotorealistisch aus am Anfang.


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