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ONE/PC Forza Motorsport 7

Benutzer, welche sich diesen Thread anschauen:

Fährt sich total geil, ich bin echt begeistert. Begonnen habe ich mit den frühen Supercars und da ich auf BMW stehe natürlich gleich den BMW M1 Supercar gewählt. Rennlänge auf lang gestellt und ab geht die Post. :huldig:
 
https://www.gtplanet.net/turn-10-confirms-microtransaction-plans-forza-7

Turn 10 Confirms Micro-Transaction Plans for Forza Motorsport 7
FORZA MOTORSPORT 7 1 September 29, 2017 by Kyle Patrick
Some worried it would happen, but now there’s confirmation: Turn 10 is already looking at adding Tokens to its latest title.

The news comes to us care of a recent Ars Technica article. While we’ve known about Forza Motorsport 7’s “Prize Crates” for a month, Turn 10 stressed that the in-game gambling function would use credits, not real-world money. It seems that won’t always be the case:

“Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely.”

Previously, Tokens were essentially a way to bypass “the grind”. That in itself rubbed some players the wrong way, but it was optional, and a single option in the menus could scrub any mention of Tokens from the game. Simple — and if people want to drop coin to avoid putting in hours to win credits and buy cars, that’s their choice.

The new approach, however, is paying for only the chance of getting what it is you want. While it’d be easy to shrug this off as only affecting gimmicks in the game — the new driver outfits, and the Mods system — it has an impact on one of Forza 7‘s biggest selling points: the 700-strong car list.

Turn 10 has broken up FM7’s car list into Collector Tiers. This progression approach locks some cars away players have a high enough Collector Score. That’s fine: it’s quite easy to jump to the fourth tier (of five) within a day or two of play.

But some cars remain locked even once you gain access to their tier. These “exclusive content” cars are available through only five methods:

  • Prize Crates
  • Specialty Dealer
  • Forzathon
  • Completing the Forza Driver’s Cup
  • Completing Showcase Events
When players first load up the game, they’ll find roughly 150 of the game’s cars fall under “exclusive content”. By our count, the career will hand out 25 of these, so there’s the bottom two bullet points sorted.

Five of those will be “Forza Edition” cars; T10-modified versions of existing cars that carry perks. Out of the 150 or so locked-away cars, over 30 are Forza Editions.

The Specialty Dealer is very much like the Online Car Dealership of GT5: limited-availability models show up in there. Right now, three vehicles are available to buy, and all three are otherwise unavailable in-game for purchasing. So when the lineup changes, you’ll want to act fast.

That leaves Forzathon events, and the Prize Crates. The most expensive crate currently runs 300,000 CR, and offers a chance at a “legendary” car. For reference, a typical 10-minute race in FM7 will net you about 20,000 CR. You could earn twice that as a VIP, which is part of the Ultimate Edition, but there’s an issue there too.

VIP credit perks are now consumable mods. Previously, VIPs received permanent credit boosts in Forza titles. Now, players receive enough to use for 25 races (or less, if they want to stack the mods). After that, one of the perks of VIP membership is gone for good.

What all this means is that a significant portion of the game’s car lineup will be locked away for a very long time for many players. Forzathon prizes are up to Turn 10, and that leaves Prize Crates. Had the game kept the Wheel Spins of the last few titles, players could at least be rewarded with the chance to win a car. Now, they’re to spend their hard-earned in-game credits — or real money, going by T10’s statement — and they might not even get what they want out of it.

Back in 2013, the fanbase was very vocal about FM5’s initial economy: it seemed unfairly skewed towards pushing Tokens. Eventually, T10 responded, lowering the price of cars and making the game economy less of a grind. Hopefully, a similar response to what is a very controversial addition to FM7 will change things for the better.
 
https://www.gtplanet.net/turn-10-confirms-microtransaction-plans-forza-7

Turn 10 Confirms Micro-Transaction Plans for Forza Motorsport 7
FORZA MOTORSPORT 7 1 September 29, 2017 by Kyle Patrick
Some worried it would happen, but now there’s confirmation: Turn 10 is already looking at adding Tokens to its latest title.

The news comes to us care of a recent Ars Technica article. While we’ve known about Forza Motorsport 7’s “Prize Crates” for a month, Turn 10 stressed that the in-game gambling function would use credits, not real-world money. It seems that won’t always be the case:

“Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely.”

Previously, Tokens were essentially a way to bypass “the grind”. That in itself rubbed some players the wrong way, but it was optional, and a single option in the menus could scrub any mention of Tokens from the game. Simple — and if people want to drop coin to avoid putting in hours to win credits and buy cars, that’s their choice.

The new approach, however, is paying for only the chance of getting what it is you want. While it’d be easy to shrug this off as only affecting gimmicks in the game — the new driver outfits, and the Mods system — it has an impact on one of Forza 7‘s biggest selling points: the 700-strong car list.

Turn 10 has broken up FM7’s car list into Collector Tiers. This progression approach locks some cars away players have a high enough Collector Score. That’s fine: it’s quite easy to jump to the fourth tier (of five) within a day or two of play.

But some cars remain locked even once you gain access to their tier. These “exclusive content” cars are available through only five methods:

  • Prize Crates
  • Specialty Dealer
  • Forzathon
  • Completing the Forza Driver’s Cup
  • Completing Showcase Events
When players first load up the game, they’ll find roughly 150 of the game’s cars fall under “exclusive content”. By our count, the career will hand out 25 of these, so there’s the bottom two bullet points sorted.

Five of those will be “Forza Edition” cars; T10-modified versions of existing cars that carry perks. Out of the 150 or so locked-away cars, over 30 are Forza Editions.

The Specialty Dealer is very much like the Online Car Dealership of GT5: limited-availability models show up in there. Right now, three vehicles are available to buy, and all three are otherwise unavailable in-game for purchasing. So when the lineup changes, you’ll want to act fast.

That leaves Forzathon events, and the Prize Crates. The most expensive crate currently runs 300,000 CR, and offers a chance at a “legendary” car. For reference, a typical 10-minute race in FM7 will net you about 20,000 CR. You could earn twice that as a VIP, which is part of the Ultimate Edition, but there’s an issue there too.

VIP credit perks are now consumable mods. Previously, VIPs received permanent credit boosts in Forza titles. Now, players receive enough to use for 25 races (or less, if they want to stack the mods). After that, one of the perks of VIP membership is gone for good.

What all this means is that a significant portion of the game’s car lineup will be locked away for a very long time for many players. Forzathon prizes are up to Turn 10, and that leaves Prize Crates. Had the game kept the Wheel Spins of the last few titles, players could at least be rewarded with the chance to win a car. Now, they’re to spend their hard-earned in-game credits — or real money, going by T10’s statement — and they might not even get what they want out of it.

Back in 2013, the fanbase was very vocal about FM5’s initial economy: it seemed unfairly skewed towards pushing Tokens. Eventually, T10 responded, lowering the price of cars and making the game economy less of a grind. Hopefully, a similar response to what is a very controversial addition to FM7 will change things for the better.
Ach so was, wie überraschend...
 
Bevor sie cashgeil werden (und das können sie ruhig, haben ordentlich abgeliefert) sollten sie das Spiel noch da und da etwas patchen. Wollte heute den Golf II tunen aber a wurden tunigteile nicht angezeigt (zBs Stoßstangen, Überrollkäfig usw) auch werden Sachen fehlerhaft dargestellt.

8662B729-6E71-49ED-8705-6D59650EDD78.jpeg


Es ist zwar das beste Rennspiel zur Zeit aber ich habe auch noch nie so ein Forza mit so vielen Fehlern erlebt.
 
Na dann hoffen wir, dass es so bleibt. Auf der Box habe ich bisher keine Probleme.
Chat im MP ist auch etwas strange, das darf gerne wieder wie in FM6 funktionieren. Bevor die privaten Lobbies nicht gehen werde ich den MP nicht mehr anrühren.

@LAEMMLI @Samstrike 68 @Copado und alle anderen, die gestern dabei waren: Sorry, dass ich gestern so plötzlich weg war, aber wenn ich in der 5. Kurve zum 4. Mal abgeschossen werde, dann fresse ich fast mein Mikro, daher bin ich lieber raus, bevor ich euch die Stimmung vermiese.
 
Na dann hoffen wir, dass es so bleibt. Auf der Box habe ich bisher keine Probleme.
Chat im MP ist auch etwas strange, das darf gerne wieder wie in FM6 funktionieren. Bevor die privaten Lobbies nicht gehen werde ich den MP nicht mehr anrühren.

@LAEMMLI @Samstrike 68 @Copado und alle anderen, die gestern dabei waren: Sorry, dass ich gestern so plötzlich weg war, aber wenn ich in der 5. Kurve zum 4. Mal abgeschossen werde, dann fresse ich fast mein Mikro, daher bin ich lieber raus, bevor ich euch die Stimmung vermiese.
Gut dass ich nicht dabei war :gerri:

Was ich bei der Autoauswahl schade finde, dass einige Autos gestrichen wurden. Jetzt haben wir zwar den BMW M4 GTS, aber dafür fehlt der normale M4. Oder Ferrari, der F12tdf ist jetzt im Spiel, wohingegen der normale F12 nicht mehr vorhanden ist.
Naja, so war Forza aber schon immer. Es sind bislang nur die besten Versionen eines Modells genommen worden.


@all
Funktionieren private Lobbies jetzt endlich? Heute mal ein paar Runden drehen? Hab so Bock :)
 
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