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Urgs schrieb:Man schreibt "Bug" ja nicht als Hinweis, sondern um die neue Seite lesbar zu machen!
Spielor schrieb:Einfach auf Antworten klicken und man kann sich alles ansehen was geschrieben wurde. So kann man das Problem auch lösen ohne das Forum vollzuspamen.
Braid, Retro City Rampage devs praise Sony, condemn Microsoft
Two independent developers have said they’ve had a much better experience working with Sony than Microsoft in getting their games into the hands of console gamers.
Braid creator Jonathan Blow told Wired that Microsoft’s approach to independent developers is to “put you through as much pain as you will endure in order to extract whatever [it] feels like this week”.
“Microsoft treats independent developers very badly,” he said, not for the first time.
Blow’s next game, The Witness, was featured during the PlayStation 4′s announce; he said later that Sony didn’t throw cash at him to lure him onstage, but rather that he simply likes the new console and the team at Sony.
Meanwhile, Retro City Rampage creator Brian Provinciano said that Microsoft actually cancelled his game’s launch after the developer made public comments about how difficult the Xbox Live Arcade release process is. He was forced to resubmit, negotiate for six months and bring in a publisher in order to secure release – which was then fluffed on microsoft’s end.
“Someone made a mistake and released it on XBLA for $10 instead of $15, so most of the copies sold earned one-third less off the top,” he said in an email.
Sony, on the other hand, has “been incredibly supportive and promoted the game very well,” he said.
“It’s received a generous amount of promotion at no cost to me, from [advertisements] on the PS Store to events such as E3 and even having it playable on kiosks at every Walmart, Best Buy, GameStop, Target and Future Shop across North America. Never in my wildest dreams would I have expected this to happen.”
Provinciano also heaped praise on the Vita’s development kit, which was distributed free to indies, saying it is one of the easiest he’d ever used.
Sony has been very public about its push to secure indie games for PlayStation 3, Vita and PlayStation 4 over the past few years; Nintendo’s started making similar noises, too.
“Both Sony and Nintendo actively listen to feedback from developers and make improvements,” Provinciano said.
Thanks, IGN.
el_barto schrieb:Aber die Schließung von XNA hatte natürlich gaaaaar nix zu bedeuten...
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"We believe in smaller developers. They are very creative and they go out of the norm to do something really amazing. So we really want to make it easier for them to come to our platform and publish." While not revealing the explicit price of a PS4 development kit, Yoshida explains the cost is still a hurdle and isn't sure "if it's cheap enough for those indie guys." His suggestion to indie studios is to explore the PlayStation Mobile platform, because it doesn't require the purchase of a dev kit as it is "totally software driven."
Die Ankündigung der Xbox 720 steht kurz bevor, daran zweifelt derzeit wohl niemand mehr. Über sein LinkedIn-Profil heizt Eusebius Lai, Lead Software Development Engineer bei Microsoft, die Gerüchte um die neue Microsoft-Konsole nun weiter an. Dort schreibt er, dass er aktuell an "coolen, neuen Features für die nächste Xbox arbeitet". Details zur Xbox 720 könne er aufgrund eines bestehenden NDAs aber nicht nennen.
Zimtzicke schrieb:Es scheint so "angenehm" zu sein, dass sich gerade die Indies positiv äussern.![]()
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