Türenmacher
IO Independent
Hab bisher auch nur FIFA Street (aus der Not heraus) und Max 3 gekauft. Spiele wie Proto 2 oder Darkness 2 sind mir keine 60 Tacken wert ... wäre doch nur schon Herbst. 
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Steffko schrieb:Wurde aber auch Zeit, dass diese lächerlich lange Generation den Herstellern mal so richtig in den Hintern beißt![]()

|System | This Week | Last Week | YTD | LTD |
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| 3DS | 61.793 | 64.875 | 2.002.398 | 6.284.542 |
| PSV | 34.459 | 13.383 | 325.528 | 765.513 |
| PS3 | 14.673 | 15.593 | 603.597 | 8.239.983 |
| PSP | 9.740 | 10.038 | 424.054 | 19.153.416 |
| WII | 5.963 | 6.029 | 242.112 | 12.405.334 |
| PS2 | 1.237 | 1.091 | 28.323 | 21.802.430 |
| 360 | 1.084 | 1.001 | 37.063 | 1.573.107 |
| NDS | 1.069 | 998 | 42.745 | 32.851.229 |
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| DSiLL | 689 | 615 | 24.747 | 2.319.064 |
| DSi | 380 | 383 | 17.998 | 5.852.050 |
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http://www.gamesindustry.biz/articles/2012-06-21-stock-ticker-why-eas-market-valuation-has-crashedElectronic Arts' stock has been in a steady decline [since November 2011] which has now wiped close to 50 per cent off EA's valuation. It's not a decline as sharp as THQ's, but it represents a much larger loss of value - THQ's market capitalisation is only around $50 million, whereas even after this enormous loss of value, EA is still capitalised at around $4 billion.
[...]
Firstly, there's Star Wars: The Old Republic. [...] Expectations among investors for SWTOR were extremely high[...] high development costs (which probably make it the most expensive game project ever), the strength of the Star Wars license, the track record of developer Bioware and, crucially, the tantalising possibility of building an ongoing MMO revenue stream for EA [...] While it would be unfair to characterise SWTOR as a complete failure, it has certainly not been a success on the level which EA or its investors would have wanted. The game has lost 400,000 subscribers since February, and it seems inevitable that the company will be forced into an embarrassing (but probably commercially sensible) transition to a free-to-play model sooner rather than later.
[...]
For many investors, the disappointing performance of SWTOR is almost certainly seen as the "final straw" in terms of the second factor in this decline - John Riccitiello's leadership of EA. [...] promising to turn the company around - outlining a transformation plan which would see EA focusing on quality, controlling costs, embracing digital business models and improving the company's tarnished reputation. In some respects, his successes are undeniable. EA's digital business is booming [...] while the company still attracts brickbats from vocal fans on the internet on a regular basis, titles like Mass Effect, Dead Space and Battlefield have also earned it a reputation for creating high-quality "core" titles.
In other respects [...] Riccitiello's transformation of EA is clearly struggling [...] When he arrived in 2007[...] to bring the company through would take three years. In mid-2012, there's still no end in sight. [...] SWTOR was almost certainly being used by many investors as a test of Riccitiello's strategy. It's a hugely expensive title, created by a studio with a reputation for quality (which Riccitiello himself added to the EA group as one of his first actions on becoming CEO), and focused strongly on digital business objectives, not least of which was being the flagship title for Origin, EA's Steam competitor. For SWTOR to fail makes Riccitiello's entire strategy look dodgy to investors who were already deeply concerned by the slow pace of progress.
[...]Look how quick they were to spread the frankly barmy rumour that Japanese-Korean free-to-play gaming firm Nexon was going to buy EA [...]it illustrates how far EA has fallen within the market (despite having a healthy slate of titles and pretty solid financials), and secondly, it tells you that investors are very, very keen for something like that to happen. They'd like to see some kind of exit for EA, which means that they're not confident in the firm's future.
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As you can see, EA is underperforming its rivals by a pretty significant margin[...]the problems facing EA and Take Two are even more starkly revealed, as both of them are veering sharply away from the red line (which you can think of as a kind of average of the performance of American tech companies). Activision Blizzard, meanwhile, is just about managing to hug the line - slightly underperforming it in the past few months, if anything.
Anubis schrieb:Eigentlich kann EA nur noch auf F2P etc. umsteigen, weil mit ihren aktuellen Produkten scheint es nicht mehr zu klappen. EA fehlt halt der große Megasteller, denen fehlt ein Assassins Creed, CoD oder GTA, zwar haben sie Fifa und Madden, aber ich gehe jede Wette ein, dass da auch die Lizenzgeber richtig viel abbekommen.
Das schlimme daran ist finde ich, dass seit sie gute Spiele produzieren es so schlecht läuft. EA wird für Qualität bestraft.
Das ist allerdings richtig. Das habe ich ja via Auflistungs selbst als Quelle angegeben.Anubis schrieb:Sie haben aber auch bestimmt das dreifache an Spielen, welche sich nicht so gut verkaufen.
Wärest du da mal so freundlich und nennst deine Quelle?Und Battlefield 3 hatte wohl so teure Werbung, dass die 13 Mio. Einheiten denen die Kassen trotzdem nicht voll spülen.
A CEO John Riccitiello spoke at an ad conference in New York, where he revealed that Battlefield 3 will launch this November, and will be paired with a $100 million marketing campaign from EA in order to fight off Activision’s Modern Warfare 3. Riccitiello specifically called out Modern Warfare 3, and noted: “This game [Battlefield 3, ed.] is designed to take down that game [Modern Warfare 3, ed.].”
Zimtzicke schrieb:Vor allem hat EA diese Megaseller. Mehr sogar als jeder andere Publisher.
Ein Battlefield 3 hat sich wie oft verkauft? Medal of Honor?
FIFA, Madden, Sims und oftmals NfS liegen jedes Jahr über 5 Millionen Einheiten.
Was genau bei EA immer schief läuft, weiss ich nicht. Vieles dürfte an Lizenzkosten weggehen. Aber an super erfolgreichen IPs mangelt es ihnen nicht.
http://www.neogaf.com/forum/showthread.php?t=480181Originally found in Japan government "National Printing Bureau" website, the SCE (Sony Computer Entertainment) is reported for having over 94.3 billion Yen deficit in 2011 fiscal year(*).
(*.平成23年4月1日~平成24年3月31日 :2011/04 ~2012/03)
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|System | This Week | Last Week | YTD | LTD |
------------------------------------------------------------------
| 3DS | 68.056 | 61.793 | 2.070.454 | 6.352.598 |
| PS3 | 15.680 | 14.673 | 619.277 | 8.255.663 |
| PSV | 13.589 | 34.459 | 339.117 | 779.102 |
| PSP | 8.954 | 9.740 | 433.008 | 19.162.370 |
| WII | 6.127 | 5.963 | 248.239 | 12.411.461 |
| NDS | 1.604 | 1.069 | 44.349 | 32.852.833 |
| 360 | 1.073 | 1.084 | 38.136 | 1.574.180 |
| PS2 | 1.065 | 1.237 | 29.388 | 21.803.495 |
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| DSi | 900 | 380 | 18.898 | 5.852.950 |
| DSiLL | 704 | 689 | 25.451 | 2.319.768 |
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Spawn schrieb:uh, Steel Battalion wird wohl ein riesiger Flop und vielleicht auch eine Abschreckung für andere Publisher, im Bereich Hardcore Games für Kinect.
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