Joe Genius
Oh boy oh boy oh boy!
lol, hoffentlich bekommt Ubi fett aufs Maul für sowas.
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Nicht jeder Scheiß, der im Netz steht oder sich als Gerücht hält, stimmt. Und wenn alle Stricke reißen, mein PC simuliert so ziemlich jede Konsole verdammt gut. Nur mal so…
Du als Jurist solltest das eigentlich besser wissen...
Having played Star Wars Outlaws for a good hour or so ahead of the Ubisoft Forward show, however, I've come away with a renewed appreciation for Jedi Fallen Order and Jedi Survivor. In fact no, a bit more than that - in comparison to Outlaws' admittedly early, work-in-progress demo, they stand as singular pieces of revolutionary high art. Outlaws' early gameplay feels positively ancient - not only mechanically but in execution, in its near total lack of character, flair, invention, detail, or style. In trying to describe it, the closest comparison I can draw is with Uncharted: Golden Abyss, which launched in 2011 on the PS VIta.
Clearly drawing inspiration from the Uncharted video game series with its climbing, gunplay, and quippy characters, Outlaws feels a bit like a relic of the past. Granted, it's hard to get a sense of a game like this in one sitting. This could just be a difficult game to show a small vertical slice of when the bigger picture could be more interesting. However, the three sections I played left me wanting more.
It's rough around the edges as of however old this build was, but exploring the galaxy as protagonist Kay Vess and getting into dirty business in this three-part demo was refreshing, even though a lot of its gameplay felt familiar.
Like so many pieces of media with "Star Wars" on the cover these days, Outlaws feels a bit basic. Kay Vess' singular weapon is a blaster with two modes: red for kill, and blue for depleting shields. Stealth is forgiving, with sparse guards in the spaces I skulked through and lots of leeway to break line-of-sight when things go south. When it was time for a shootout, Stormtroopers were so bad at their job that they shot anywhere but at me (OK, maybe that's just Ubisoft sticking to the lore). As I spelunked through the cavernous remains of a galactic cruiser, dutifully spamming A to shimmy between yellow-painted ledges, I felt like I was playing Ubi's best approximation of Uncharted, and kinda missed the cool wallrunning and double jumping of Star Wars Jedi: Survivor.
Nach allen gelesenen Vorberichten, scheint leider das zuzutreffen was ich vefürchtet habe. Es ist wieder nur ein typsiches Ubisoft OP Spiel. Ein weiteres AC oder FC eifach im Starwars Universum, brauche ich nicht. Ubisoft-typische Langeweile duchr gleichartige Missionen, scheint leider vorprogrammiert zu sein.
Ich will eine spannende zusammenhängende und am besten lineare Story. Warten wir mal bis zum finalen Release ab, aber grosse Hoffnung, dass das ein spannedes SW Game wird, habe ich leider keine mehr.
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