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MULTI Sphinx and the Cursed Mummy Remastered

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Genre: Action-Adventure
Entwickler: TBA
Publisher: THQ Nordic
System: Switch
Release: TBA

THQ Nordic hat die IP zu Sphinx (and the Cursed Mummy) gekauft.

Lars Wingefors - THQ Nordic CEO schrieb:
Among these titles, Sphinx (and the Cursed Mummy) is very well suited for the Nintendo audience – which we love to support. We are excited for Nintendo Switch, Nintendos new platform, and already have two other projects in development for it

:schock: :skep:

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THQ Nordic hat die IP zu Sphinx (and the Cursed Mummy) gekauft.

dazu gabs heute im gaf einen thread über alle ip's von nordic. :O_o:

http://www.neogaf.com/forum/showthread.php?t=1326167
Original properties:

Crash Car Racer, Dance Party, Drag & Stock Racer, ELEX, GP Classic Racing, Jungle Kartz, Kart Racer, Rally Racer, Sprint Cars, Super Karts, Super Truck Racer, The Raven: Legacy of a Master Thief, Truck Racer, We Dance, We Sing

THQ:

All Star Cheer Squad, All Star Karate, Alter Echo, Baja: Edge of Control, Beat City, Big Beach Sports, Darksiders, De Blob, Deadly Creatures, Destroy All Humans!, Elements of Destruction, Fantastic Pets, Frontlines: Fuel of War, Full Spectrum Warrior, Juiced, Lock's Quest, MX vs. ATV, Paws and Claws, Pax Imperia: Eminent Domain, Red Faction, Sphinx and the Cursed Mummy, Splashdown, Stuntman, Summoner, The Outfit, Titan Quest, World of Zoo

JoWooD Entertainment:

Aquanox, Alien Nations, Arx Fatalis, Beam Breakers, Chaser, Cold Zero, Europa 1400: The Guild, Gothic, Freak Out: Extreme Freeride, Hard Truck 2: King of the Road, Itch!, K-Hawk: Survival Instinct, Legend of Kay, Neighbours from Hell, Painkiller, Panzer Elite, Pusher, Rally Trophy, Railroad Pioneer, Safecracker, Söldner: Secret Wars, Space Force: Rogue Universe, SpellForce: The Order of Dawn, The Golden Horde, The Guild 2, The Nations, Yoga Wii, Zax: The Alien Hunter

DreamCatcher Interactive:

Animates, Atlantis: The Lost Tales, Besieger, Spirits & Spells, Domination, Dunes of War, Dungeon Lords, Emergency Fire Response, Enigma: Rising Tide, First Battalion, Genesis Rising, Gore: Ultimate Soldier, Harbinger, Jewels of the Oracle, Painkiller, Pax Romana, Project Earth: Starmageddon, Rock Manager, Riddle of the Sphinx, Safecracker, Stealth Combat, SuperPower, The Forgotten: It Begins..., Traitors Gate, World Party Games

NovaLogic:

Armored Fist, Black Fire, Delta Force, Comanche, F-16 Multirole Fighter, F-22 Lightning II, Jigsaw: The Ultimate Electronic Puzzle, Joint Operations, MiG-29 Fulcrum, Tachyon: The Fringe, Ultrabots, Wolfpack

Digital Reality:

Bang Bang Racing, Black Knight Sword, Imperium Galactica, Liberty Wings, Sine Mora, Scarabeus: Pearls of Nile, SkyDrift, Ubrain

dtp entertainment:

15 Days, Curse of the Ghost Ship, Overclocked: A History of Violence, The Black Mirror, The Moment of Silence, The Mystery of the Druids

BitComposer Interactive:

Bridge Project, Citadels, Jagged Alliance, North and South, Panzer Tactics

Other acquired properties:

Codename: Panzers, Desperados, Impossible Creatures, Legends of War, Men of Valor, Nexus: The Jupiter Incident, Silver, Thunder Wolves, War Leaders: Clash of Nations
 
War schon ganz lustig und würde die Spielelandschaft heutzutage mehr bereichern als damals, aber wie schon bei Ratchet & Clank und Co. hätte ich lieber einen neuen Ableger als ein Remaster.
 
Erscheint am 10. November für PC:

Here's what to look for in the enhanced release on November 10:

  • Support for arbitrary resolutions and widescreen (HD, 4K and beyond), native multi-sampling anti-aliasing (MSAA) and anisotropic filtering (AF) for crisp details at 60 frames per second.
  • Rewritten 3D graphics engine in portable and modern OpenGL 3+, based on the original Xbox and PlayStation 2 versions, supporting volumetric soft particles.
  • Rewritten audio subsystem for cross-platform reverb and realistic distance scaling, together with stereo, 5.1, 6.1, 7.1 and HRTF sound output thanks to the new OpenAL Soft back-end.
  • Optional support for Xbox-style controllers with force feedback.
  • Plug-and-play; the player can switch between mouse/keyboard and controller during gameplay at any given time.
  • Full keyboard and mouse support. Added support to the interface so that buttons can be clicked and lists can be scrolled. The camera can be controlled with the mouse.
  • The game is based on the PAL version of the original game, fixing the notorious savegame bug of the NTSC version.
  • Fixed several graphical and collision-related issues that weren't previously visible at lower screen resolutions.
  • Restored HD textures, carefully repainted several GUI elements to remove pillar-boxing and cover the widescreen areas while respecting and following the original artwork.
  • No GUI or HUD stretching.

https://www.destructoid.com/sphinx-and-the-cursed-mummy-is-coming-back-on-pc-469986.phtml
 
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