Hana-Bi
♚His Meowjesty♚
After a guided tour of the Xbox briefing video, we were treated to a show-reel of other Scalebound features that are still in development. Scalebound isn't just a hack n' slash; it's a full-blown action RPG with an inventory, loot, non-linear exploration, NPC cities, weapon durability, currency, in-game economies and more.
After that, Platinum showed us some more of the game's locations, emphasising exploration and dungeon crawling. Scalebound takes place in a non-linear world, as you'd usually hope from an RPG. After Drew had defeated the mantis monster in the trailer above, he reduced the corpse into gems - these serve as the game's currency. You can spend them on a vast array of upgrades for yourself and Thuban, adding power to attacks, or enhancing specific stats and so on. That "a-ha"moment landed when Platinum showed Drew traversing an NPC city populated by humanoids in tribal gear.
They showed off Drew's inventory and some of the weapons he can wield - which can also break over time. They showed Drew wielding the sword from the trailer, a Final Fantasy Dragoon-like spear, and a ridiculously large two-handed claymore that puts Cloud's Buster Sword to shame. As an RPG fan, Scalebound ticked all the right boxes.
http://www.windowscentral.com/scalebound-xbox-one-gamescom-preview
Na, du musst es ja wissen. Einige hier haben echt psychische Probleme.