REPORT: Bluepoint was claimed to be pitching a Bloodborne remake before being shuttered

Despite critical acclaim, Sony felt remakes/remasters weren't profitable enough

Shadow of the Colossus reportedly lost money, though it was greenlit by Shuhei Yoshida for preservation

Bluepoint’s design department consisted of only 1–2 people, making a full original project difficult without expansion

Studio assumed Bloodborne was their next project, it was never greenlit due to "fragile" internal politics between Sony and FromSoftware

Sources suggest a remake may never happen because of these complications.

Under Jim Ryan, Sony pushed for a live-service God of War spin-off

The goal was to turn the IP into an Assassin’s Creed-style franchise exploring various mythologies

Project CP13: This project was described as "Demon's Souls meets God of War."

Bluepoint was not allowed to use Kratos, as Sony/Santa Monica Studio felt it was too expensive and risky

Staff were initially not told the project was live service

Conflict arose between SMS and Bluepoint teams regarding engine compatibility and remote work

75% of staff were reportedly against the live-service direction

Due to missed deadlines and internal strife, Sony canceled the project in early 2025

Bluepoint pitched several remakes, including Jak and Daxter, Resistance, and an enhanced Shadow of the Colossus with 4–6 new bosses

A small team worked on a Bloodborne remake pitch for 2–3 months, but Sony again pulled the plug during negotiation

CodeName "Black Fang": A Ghost of Tsushima spin-off that Sony initially liked. The studio was given until March 2026 to prototype it

Sony announced the studio's closure and the cancellation of Black Fang

Despite closure, studio maintained a loyal core of about 40 long-term employees who remained until the final day on March 2, 2026