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GR+: Xbox ported six titles to PS5 in 2025, and there's plenty more set for 2026. How are you determining when to bring XGS games to other platforms?
Craig Duncan: As the guy that gets to run studios and help our game teams, I take a pretty simple view on this: we want our games to reach the most players that we can. I have been on this journey before…
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GR+: Something I've always been a little confused by is the consistency of that strategy. We see, for example, Fable and Kiln land day-and-date on PC, PS5, and Xbox Series X, whereas the PlayStation port of Forza Horizon 6 is scheduled for after launch.
Craig Duncan: There's always development realities about when these projects start – how big a team is, and what plans we have at the start of development. Like you said, when a strategy changes, maybe you've got a plan that exists with a game and maybe you can adopt that, maybe you can't. So that's why.
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