Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
Habe ein Problem mit den Spezies auf den Planeten:
Auf 90% der Planeten die ich Besuche finde ich immer nur 4/5, 6/7 etc. tiere. Wie kann das sein?
Suche auch gewässer ab etc. teilweise 2-3 Stnden auf den Planeten unterwegs aber finde nie die fehlenden :/ jmd nen tipp?
Doch, zum Teil auch in Höhlen, manche abhängig von Tageszeit. Und was viele vergessen: auch im Wasser gibt es Lebewesen.Ok danke, werde sie mal suchen. In Höhlen sind keine Tiere oder? Zumindest nie welche da gesehen




Hmmm... Steam lädt sich gerade ein 1,7 GB großes Update herunter...
Mal schauen, wann es dazu ein Changelog gibt.
No Man’s Sky raked in $24 million last month
https://www.onmsft.com/news/no-mans...onth-and-fortnite-may-finally-be-slowing-down
DEVELOPMENT UPDATE
August 30, 2018.
Hello Everyone!
No Man’s Sky NEXT launched just a few weeks ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.
We’ve been listening intently, and hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.
Galactic Website
Last month we launched a new website dedicated to the community, which we called the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, all nominated by you through the survey we created earlier last month.
This has grown in functionality and expanded based on your feedback.
We have now added:
- New regional hubs submitted by NEXT explorers, including official community links for those who would like to join, as well as Euclid portal addresses for explorers who would simply like to visit.
- Discovery progress for all regional hubs, revealing how many bases have been claimed in each region, as well as how much space is yet to be discovered. All explorers from community-led factions can contribute to their region’s progress by uploading their system and planet discoveries.
- The names of the current leading explorers for each regional hub.
- An indication of where the first community research mission is taking place within the galaxy.
- The final batch of Atlas Rises POIs, completing this archive of memories.
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Community Events
Hello Games has planned its first season of free weekly content and community events.
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Specialist Polo and Priest Entity Nada, blinking around the edge of reality in their anomalous spacecraft, are broadcasting a request for assistance. Polo’s advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality.
Beginning on Thursday 30th August, they will reach out to all explorers who have completed the first Space Anomaly mission. They need all the volunteers they can gather to help explore and document the reborn galaxies.
The first chapter of Polo’s research project examines a specific corner of the galaxy, where strange objects have begun spawning underground. Dedicated explorers who excavate and return them to the Space Anomaly will be rewarded with Quicksilver. Polo has constructed a new robotic companion to process this valuable substance into exclusive exotic collectables.
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The initial range of items offered by Polo’s Quicksilver Synthesis Companion Bot are 6 new base building parts, 3 decals, a new emote, and a new character customisation. Over the coming weeks this will expand to 50+ items, including further base parts, emotes, customisations, exocraft, and more.
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The ways to earn Quicksilver will also expand, and community events will grow in functionality.
Community Spotlight
No Man’s Sky has always been a game that is built on the community and the stories that you generate. Your screenshots are exactly the fuel we need for development. Keep them coming.
Too many incredible screenshots to possibly show, but here are some of the team’s favourites:
(Credit to amoebae, u/gamesofsteele, @ValTrust and @AziliaTheGreat)
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As well as screenshots, we’ve also been impressed by some amazing fan art, both digital and traditional – including some beautiful paper journals recording player experiences and discoveries.
(Credit to u/sincity1886 and @CandykillerNews)
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(Credit to u/devcor, u/Turist-n and u/Grat1234)
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We loved this brilliant tribute to 2001: A Space Odyssey from u/rrrbin. We’ve also loved this secret underground basefrom u/JacksonWallop, this water base from u/PiffTheSkull, and this orbital base from u/Choopsha
Players have also been busy constructing physical things outside the game. We were blown away by these Lego recreations from u/D4PP3RD0LPH1N.
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We were heartened by all the tales of people exchanging gifts with interlopers in random multiplayer. u/Long_Nose_Jim, for example, who played Father Christmas and delivered Stasis Devices to lucky Travellers all across the universe. We also loved these stories from @WritNelson and @BMCarbaugh.
My face also appeared in several places.
Development Update
1.58 is a large new patch now live on PC, PS4 and Xbox One. You can find the long list of fixes and improvements below. Over the weeks since launch there have been near daily releases between experimental PC and all three platforms. Development has been intense, and very productive.
As the current hotfixes are tackling critical issues, I’m so happy to see the team more free to focus on gameplay and quality improvements / fixes, as well as more rare issues.
Right now the team is split between high priority bugs, as well as longer term, larger gameplay improvements. More on this coming soon.
Thank you so much,
Sean
Patch 1.58
- Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
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- Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
- Improved the visuals of player starship trails.
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- Added archaeology missions to the available pool of missions from planetary NPCs.
- Fixed an issue that could prevent players with very large save games from saving.
- Fixed a number of issues that prevented save games from loading.
- Fixed an issue that incorrectly synced information in multiplayer.
- Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
- Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
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- Fixed an issue that caused visual glitches in clouds at higher resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where cloud shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Various memory savings, improving overall stability.
- Various performance optimisations.
- Fixed an issue that could prevent players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an issue where freighter crew would change race on warp.
- Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player’s freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
- Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- Various text fixes.
Da muß ich wohl noch mal schauen, wo sich die Galaxiekarte im Spiel versteckt:
https://kotaku.com/no-mans-sky-has-a-new-atlas-full-of-player-submitted-la-1828749070



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