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MULTI No Man's Sky

Benutzer, welche sich diesen Thread anschauen:

Und weiter geht die Reise :)

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Habe ein Problem mit den Spezies auf den Planeten:
Auf 90% der Planeten die ich Besuche finde ich immer nur 4/5, 6/7 etc. tiere. Wie kann das sein?
Suche auch gewässer ab etc. teilweise 2-3 Stnden auf den Planeten unterwegs aber finde nie die fehlenden :/ jmd nen tipp?

das geht ziemlich allen gleich nehme ich an, die letzte Art ist meist extrem mühsam zu finden. Mit Next ist leider die Übersichtstafel der Arten verloren gegangen, zuvor waren die geordnet und man konnte erahnen was für einen Typ man noch suchen muss, sie waren nämlich immer nach Typ sortiert in dieser Ansicht (ich glaube zumindest dass das nun nicht mehr in der Form vorhanden ist)

JCya6Ypl.jpg


Was generell noch ein Hinweis sein könnte der dir hilft: es gibt Arten die eher Nachts erscheinen, es gibt Arten die eher bei Stürmen erscheinen und es gibt 2 Typen von Flugtieren - hoch und tief fliegende. Für die hohen hilft es ab und zu auf Erhebungen zu gehen/fliegen und den Himmel zu beobachten.

Ansonsten versuch ich meist einmal um den Planeten herum zu fliegen und dort zu suchen.
 
Leider bin ich gezwungen, das Spiel in 16:9 zu zocken, was ziemlich beschränkt ist.
Denn sonst sind leider die Menüs und die Anzeigen verzerrt.
Muß ich mich mal im Steam-Forum beschweren.

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Die Höhlentiere sind überwiegend aggro, die bemerkst du recht bald wenn es welche hat.
im Wasser gibts teilweise auch welche die nur in grösseren Seen vorkommen, andere wiederum in jedem kleinen Tümpel.

Teilweise einfach eine nicht endenwollende Sucherei :kaffee:
aber hey, was tut man nicht alles für die 100% Einträge :ugly:
 
Nun habe ich 27 Stunden Spielzeit auf dem Tacho und bin nach meinen ersten schnellen Toden bisher nicht wieder gestorben.
Vieles wird nicht oder zu spät erklärt, aber wenn man die Grundlagen raus hat, lebt es sich relativ entspannt.

Irgendwann war ich soweit, daß ich das erste Raumschiff bergen konnte (31 Plätze).
Das habe ich wieder flott gemacht und mein anderes Raumschiff zurückgelassen - und nun muß ich es nur noch wiederfinden. :ugly:

Orientierung ist auf den Planeten sowieso eine Katastrophe.
Dieser Weltraumkompaß ist auf den Planeten ziemlich unbrauchbar.
Ich hätte gerne zusätzlich einen normalen Kompaß für jeden Planeten und eine Karte, das braucht nur ein schwarzes Rechteck sein, wo ich interessante Stellen eintragen oder anklicken kann um dann dorthin zu finden.

Die Menüs und deren Bedienung sind auf dem PC eine einzige undurchdachte Katastrophe:
Beim craften muß ich die Zutaten per Tastatur und Maus zufügen, aber herausnehmen funktioniert nur mit der Maus.
Wenn ich in das Menü will, das man auch zum bauen braucht, muß ich es mit X aufrufen.
Links und rechts geht mit Q und E und auswählen mit F? WTF?! :waah:

Auch das Spiel ist etwas mühsam:

Um A zu erledigen, muß ich B sammeln, aber dafür brauche ich erst C und D um Gerät E zu bauen um damit Material F zu craften damit ich Werkzeug G erhalte um endlich den Rohstoff B abbauen zu können.

Und immer hat man zu wenig Platz im Inventar und es fehlt einem meist eine bestimmte Sorte an Material um etwas zu bauen oder zu erledigen.
Oh, das habe ich gerade komplett verkauft um Platz im Inventar zu haben, dabei könnte ich das gut für die Rettungskapsel mit der Anzugsaufwertung gebrauchen. :fp:

Trotzdem gefällt es mir irgendwie.
 
Hmmm... Steam lädt sich gerade ein 1,7 GB großes Update herunter...
Mal schauen, wann es dazu ein Changelog gibt.


Hello everyone,

We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.57 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models

  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters

  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base

  • Substantially increased the length of time fuel lasts in the hydroponic trays

  • Prevented an occasional crash on Xbox One X in scenes with a high node count

  • Fixed a crash related to creatures

  • Fixed a crash related to terrain generation

  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash

  • Various performance improvements

  • Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)

  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter

  • Fixed an issue that could prevent construction in the freighter base

  • Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail

  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners

  • Fixed an issue that prevented damaged frigates from being completely repaired

  • Fixed an issue that could cause the lobby not to display all available games on PS4

  • Marked icons are now automatically cleared on arrival at the marked target

  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking

  • Improved target locking for ship PvP

  • Improved the appearance of HUD markers on player ships

  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances

  • Improved the mapping of the Steam Controller

  • Removed an obsolete building product from the blueprint analyser

  • Combat music now triggers when fighting biological horrors

  • Slightly increased the damage dealt by biological horrors

  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading

  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge

  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer

  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin

  • Fixed an issue where the Multi-Tool was invisible in Photo Mode

  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes

  • Fixed an issue where meleeing while sprinting could cause an animation glitch

  • Improved the appearance of clouds in 4K/1440p modes

  • Visual improvements made to some exotic biomes

  • Visual improvements made to the space station technology merchants

  • Increased the visibility of underground toxic hazards

  • Visual improvements to buried technology modules
If you experience any issues, let us know by submitting a bug report.

Thank you, Hello Games
 
https://steamcommunity.com/app/275850/discussions/0/1736588252401539352/

NEXT Experimental Branch 24/08
Hello everyone,

We are continuing to address the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

Please note that due to the large number of changes in this patch, especially the fixes for save game recovery, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 24/08" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Latest changes on Experimental (24/08):
  • Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
  • Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
  • Improved the visuals of player starship trails.
  • Added archaeology missions to the available pool of missions from planetary NPCs.

  • Fixed an issue that could prevent players with very large save games from saving.
  • Fixed a number of issues that prevented save games from loading.
  • Fixed an issue that incorrectly synced information in multiplayer.
  • Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.

  • Fixed an issue that caused visual glitches in clouds at higher resolutions.
  • Fixed occasional crash in geometry streaming when exiting planet atmosphere.
  • Fixed issue where cloud shadows would interfere with reflection rendering.
  • Improved consistency between tessellated and non-tessellated terrains.
  • Improved performance when leaving planets.
  • Various memory savings, improving overall stability.
  • Various performance optimisations.

  • Fixed an issue that could prevent players from going through black holes.
  • Fixed an issue where players were able to warp and get stuck on the other side of a portal.
  • Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
  • Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
  • Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
  • Fixed an issue where freighter crew would change race on warp.
  • Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
  • Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
  • Fixed an issue where players were not able to land on other player's freighters.
  • Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
  • Fixed an issue that caused expedition length, difficulty + rewards to scale incorrectly relative to the power of the player's fleet.
  • Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
  • Fixed an issue where ships landed on freighters to be labelled ON PLANET.
  • Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
  • Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
  • Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
  • Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
  • Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
  • Various text fixes.

Thank you,

Hello Games
 
Update 1.58 ist nun da und die wöchentlichen Community Events sind nun auch gestartet:

DEVELOPMENT UPDATE
August 30, 2018.
Hello Everyone!

No Man’s Sky NEXT launched just a few weeks ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

We’ve been listening intently, and hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.


Galactic Website

Last month we launched a new website dedicated to the community, which we called the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, all nominated by you through the survey we created earlier last month.

This has grown in functionality and expanded based on your feedback.

We have now added:

  • New regional hubs submitted by NEXT explorers, including official community links for those who would like to join, as well as Euclid portal addresses for explorers who would simply like to visit.
  • Discovery progress for all regional hubs, revealing how many bases have been claimed in each region, as well as how much space is yet to be discovered. All explorers from community-led factions can contribute to their region’s progress by uploading their system and planet discoveries.
  • The names of the current leading explorers for each regional hub.
  • An indication of where the first community research mission is taking place within the galaxy.
  • The final batch of Atlas Rises POIs, completing this archive of memories.
galacticatlasztdib.png



Community Events

Hello Games has planned its first season of free weekly content and community events.

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Specialist Polo and Priest Entity Nada, blinking around the edge of reality in their anomalous spacecraft, are broadcasting a request for assistance. Polo’s advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality.

Beginning on Thursday 30th August, they will reach out to all explorers who have completed the first Space Anomaly mission. They need all the volunteers they can gather to help explore and document the reborn galaxies.

The first chapter of Polo’s research project examines a specific corner of the galaxy, where strange objects have begun spawning underground. Dedicated explorers who excavate and return them to the Space Anomaly will be rewarded with Quicksilver. Polo has constructed a new robotic companion to process this valuable substance into exclusive exotic collectables.

1-58-shop255eco.png


The initial range of items offered by Polo’s Quicksilver Synthesis Companion Bot are 6 new base building parts, 3 decals, a new emote, and a new character customisation. Over the coming weeks this will expand to 50+ items, including further base parts, emotes, customisations, exocraft, and more.

1-58-shopitemshhc0t.png


The ways to earn Quicksilver will also expand, and community events will grow in functionality.


Community Spotlight

No Man’s Sky has always been a game that is built on the community and the stories that you generate. Your screenshots are exactly the fuel we need for development. Keep them coming.

Too many incredible screenshots to possibly show, but here are some of the team’s favourites:

  • community-screenshot2z8d50.png

  • community-rings-250x1tdcvu.jpg

  • community-screenshot-bzf8d.png

  • community-silhouette-mweev.jpg
(Credit to amoebae, u/gamesofsteele, @ValTrust and @AziliaTheGreat)

As well as screenshots, we’ve also been impressed by some amazing fan art, both digital and traditional – including some beautiful paper journals recording player experiences and discoveries.

  • community-biologicalhvcdwe.jpg

  • community-gek-250x273fkiy6.jpg
(Credit to u/sincity1886 and @CandykillerNews)

  • community-journal-2506minf.png

  • community-journal2-2519d9e.jpg

  • community-journal3-257bfrz.png
(Credit to u/devcor, u/Turist-n and u/Grat1234)

We loved this brilliant tribute to 2001: A Space Odyssey from u/rrrbin. We’ve also loved this secret underground basefrom u/JacksonWallop, this water base from u/PiffTheSkull, and this orbital base from u/Choopsha

Players have also been busy constructing physical things outside the game. We were blown away by these Lego recreations from u/D4PP3RD0LPH1N.

community-lego-700x48fuefy.jpg


We were heartened by all the tales of people exchanging gifts with interlopers in random multiplayer. u/Long_Nose_Jim, for example, who played Father Christmas and delivered Stasis Devices to lucky Travellers all across the universe. We also loved these stories from @WritNelson and @BMCarbaugh.

My face also appeared in several places.


Development Update

1.58 is a large new patch now live on PC, PS4 and Xbox One. You can find the long list of fixes and improvements below. Over the weeks since launch there have been near daily releases between experimental PC and all three platforms. Development has been intense, and very productive.

As the current hotfixes are tackling critical issues, I’m so happy to see the team more free to focus on gameplay and quality improvements / fixes, as well as more rare issues.

Right now the team is split between high priority bugs, as well as longer term, larger gameplay improvements. More on this coming soon.

Thank you so much,

Sean





Patch 1.58

  • Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
1-58-permissionshhfw2.png


  • Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
  • Improved the visuals of player starship trails.
PoliteRashAcouchi-size_restricted.gif


  • Added archaeology missions to the available pool of missions from planetary NPCs.
  • Fixed an issue that could prevent players with very large save games from saving.
  • Fixed a number of issues that prevented save games from loading.
  • Fixed an issue that incorrectly synced information in multiplayer.
  • Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
1-58-transfergifaj.gif


  • Fixed an issue that caused visual glitches in clouds at higher resolutions.
  • Fixed occasional crash in geometry streaming when exiting planet atmosphere.
  • Fixed issue where cloud shadows would interfere with reflection rendering.
  • Improved consistency between tessellated and non-tessellated terrains.
  • Improved performance when leaving planets.
  • Various memory savings, improving overall stability.
  • Various performance optimisations.
  • Fixed an issue that could prevent players from going through black holes.
  • Fixed an issue where players were able to warp and get stuck on the other side of a portal.
  • Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
  • Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
  • Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
  • Fixed an issue where freighter crew would change race on warp.
  • Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
  • Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
  • Fixed an issue where players were not able to land on other player’s freighters.
  • Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
  • Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
  • Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
  • Fixed an issue where ships landed on freighters to be labelled ON PLANET.
  • Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
  • Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
  • Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
  • Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
  • Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
  • Various text fixes.

Quelle: https://www.nomanssky.com/2018/08/development-update-3/

Edit:
Der Planet vom Community Event war direkt bei der Ankunft voll mit Spielern und Nachrichten :D

nomanssky_20180830191kti8r.png
 
Zuletzt bearbeitet:
https://steamcommunity.com/app/275850/discussions/0/1743346190270428736

UPDATED (19/09) : NEXT Experimental Branch 12/09
Hello everyone,

We are continuing to address the highest priority issues reported by the community, as well as introducing new quality of life improvements and features to the game. As always, thank you for playing and taking the time to report any issues you encounter!

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 12/09" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Experimental Branch update 19/09 applies the following Experimental-only fixes:
  • Fixed an issue where players could get stuck in the Space Anomaly geometry.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
  • Reduced audio volume of ships flying past freighters.
  • Improved interaction camera positioning on Boundary Failure objects.
Experimental Branch update 14/09 applies the following Experimental-only fixes:
  • Fixed an issue where Alien Multi-Tools change stats between 1.59 and 1.60
  • Fixed an issue that caused NPCs to all sound like Vy'keen
  • Fixed an issue that caused the quick menu to open when using arrow keys
  • Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
  • Fixed some missing audio in the Quicksilver shop
  • Fixed a number of issues with some Quicksilver decals
  • Fixed an issue that could cause no dialog options to appear when talking to Nada after finishing the Atlas Path
  • Fixed a crash in region generation
Latest changes on Experimental (12/09):
  • Added the ability to customise the player's body shape in the Appearance Modifier.
  • Enabled quick menu keybinding for PC players.
  • Fixed an issue that could prevent other players' bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.

  • Added additional landing pads to the Space Anomaly and Atlas Stations.

  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list.

  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added.
  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors...

  • Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.

  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
  • Removed some outdated items from the Guide catalogue
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.

    ---------------------------------

Sind auf dem PC 263,9 MB.
 
https://www.nomanssky.com/2018/09/development-update-1-60

Development Update – 1.60

September 20, 2018.

Hello Everyone!

Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback – but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It’s why we continue to do what we do.

As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man’s Sky. We are aiming to share further previews of what’s coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.


Community Research Update

Specialist Polo has collated all the data they’ve received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal… or find a different method of converting it into valuable currency.

However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada’s minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.

SentinelScreenshot_1.png


Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo’s Synthesis Bot in exchange for a number of items – including several new to this week.

Diplos-700x389.png


For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.



Decal-700x389.png


A placeable portrait of a Traveller who will be familiar to many explorers.



DroneDay.gif


A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.



Dance.gif


A lively dancing gesture, to commemorate moments of victory and celebration.

Even if you missed out on some of the previous research missions, you can still participate in this week’s mission – and more diverse means of earning Quicksilver will soon be available too.


Community Spotlight

No Man’s Sky has always been a game that is built on the community and the stories that you generate. The friendly, inclusive, and welcoming spirit of the player community is a constant inspiration to us – as well as the quirky sense of humour we often see rising to the top of Reddit.

We really enjoyed these 40s-style advertisements by /u/xxGOOSEGREENxx, celebrating farming, the coveted Large Refiner, and a theoretical product refined from Hexite…

We are also excited to see explorers making extensive use of their Quicksilver reward items…

community-decals-700x394.jpg


mindblown-word-700x394.jpg


(Credit to /u/jbx1896 for their base decorating skills, and /u/CrashyBoye for sharing that mind-blowing moment of learning the final Vy’keen word.)

The community’s photographic skills continue to impress and reveal new corners of the universe to us. Some of our recent favourites:

(Credit to @BreogansSky, /u/HiggiWiggi, /u/PaViHahn, and /u/SilverWolf9300)


V&A Exhibition: Design / Play / Disrupt
The Victoria and Albert Museum in London, UK, is currently featuring art from and behind-the-scenes insights into a number of video games, including No Man’s Sky. It is humbling to see our work featured alongside some truly stunning, influential titles. The exhibition is open now, and will continue to run until Sunday, 24 February 2019.


Development Update – Current Patch and Future Plans

Patch 1.60 is live on all platforms today. It includes a large list of fixes and improvements – notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.

Last week we gave you a sneak peek of upcoming features, I’m delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.

We have some exciting features in the pipeline for No Man’s Sky which we’re looking forward to sharing with you all. In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.

Thank you so much,
Sean





Patch 1.60

  • Enabled terrain tessellation on PS4 and Xbox One X.
  • Added the ability to customise the player’s body shape in the Appearance Modifier.

  • Enabled quick menu keybinding for PC players.

  • Fixed an issue that could prevent other players’ bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
  • Added additional landing pads to the Space Anomaly and Atlas Stations.

  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
  • Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Fixed some missing audio in the Quicksilver shop.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.

  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors…

  • Fixed a number of issues around Nada + Polo’s dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a crash in region generation.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.
  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player’s hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn’t work on PC.
  • Removed some outdated items from the Guide catalogue.
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.
  • Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
  • Improved interaction camera positioning on Boundary Failure objects.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
 
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