Today, 09:20 AM
Hey all,
We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;
Rage
Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;
* The bar maxes out at 100 Rage
* Each normal hit Tryndamere does to any minion or champion grants 5 Rage
* Crits grant 10 rage
* Killing blows on anything grant double the rage (10 for hits, 20 for crits).
* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).
Why change this, you may be asking? A few reasons drove this:
* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.
* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"
* It makes sense! Tryndamere is a barbarian that uses rage-themed skills. A Fury meter would be what we would had done if the tech were in the same state when we launched.
We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him.
EDIT: Not going to respond to any derailing in this thread, such as the obligatory "what about X champion?" This is to talk about the Tryndamere changes

http://www.leagueoflegends.com/board/showthread.php?t=951916