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Hana-Bi schrieb:Gerade wieder im GAF entdeckt:
Die perfekte Kinect-Werbung für die "Core"-Gamer.
You are the gun...emm...controller.
[vid]http://www.youtube.com/watch?v=qNuRQmvykwk[/vid]

el_barto schrieb:Man muss anmerken, dass man auch wirklich so spielen MUSS. Kinect Sports reagiert z.B. nicht bzw. nicht gut, wenn man irgendwelche Pseudobewegungen macht. Also wenn man da nen 100m Lauf gerannt ist, geht die Pumpe wirklich erst mal
Nur mit Armen wedeln ists nicht getan.
el_barto schrieb:Man muss anmerken, dass man auch wirklich so spielen MUSS. Kinect Sports reagiert z.B. nicht bzw. nicht gut, wenn man irgendwelche Pseudobewegungen macht. Also wenn man da nen 100m Lauf gerannt ist, geht die Pumpe wirklich erst mal
Nur mit Armen wedeln ists nicht getan.

Dass sich Kinect gerne mal von anderen Menschen in der Umgebung ablenken lässt...

el_barto schrieb:Dass sich Kinect gerne mal von anderen Menschen in der Umgebung ablenken lässt...
SO ein Quark mal wieder... Wenn dann liegt das an Child of Eden, aber sicher nicht an Kinect...
Wir haben hier oft genug den Test gemacht, Kinect lässt sich durch weder durch hinten oder vorne vorbeilaufende Personen, noch durch Nicht-Spieler, die im Erfassungsbereich mit Armen und Beinen wedeln, beeinflussen...
Bei allen Spielen, die ich gespielt hab, wurde auf andere Personen nur reagiert, wenn es erwünscht war (sprich Drop in/Drop out bei Joyride oder Adventures), und das funktioniert dafür hervorragend.
Aber 4players wieder, da weiß man was man hat...![]()
Samstrike 68 schrieb:Die Leute die Kinect nicht kaufen freuen sich aber auf solche Berichte weil sie darin bestätigt werden ohne daran auch nur einen Augenblick zu zweifeln.
Zimtzicke schrieb:el_barto schrieb:Dass sich Kinect gerne mal von anderen Menschen in der Umgebung ablenken lässt...
SO ein Quark mal wieder... Wenn dann liegt das an Child of Eden, aber sicher nicht an Kinect...
Wir haben hier oft genug den Test gemacht, Kinect lässt sich durch weder durch hinten oder vorne vorbeilaufende Personen, noch durch Nicht-Spieler, die im Erfassungsbereich mit Armen und Beinen wedeln, beeinflussen...
Bei allen Spielen, die ich gespielt hab, wurde auf andere Personen nur reagiert, wenn es erwünscht war (sprich Drop in/Drop out bei Joyride oder Adventures), und das funktioniert dafür hervorragend.
Aber 4players wieder, da weiß man was man hat...![]()
Darfst du denn was zum eurogamer-Artikel sagen?
Kinect then, which we got to try with the E3 playable demo. As you may know, here at Gamersyde we aren’t really fans of this new technology, quite interesting on paper, but in the end way too limited for Gamer titles. So it was with quite a bit of skepticism that we went and placed ourselves in front of Microsoft’s 3D camera. After all the videos showing some lag between the player movements and what happened on the screen, we had every reason to be worried. But in the end, after just one minute, it’s almost completely forgotten. Let’s be fair here, it works very well, but it’s also incredibly fun and it conveys quite an out of this world feeling.
Contrary to many other Kinect titles that require the player to move around like a crazy person, Child of Eden is all about moderation. Just a single hand held up to move the cursor, a fast movement to fire, plus two special moves: Clap hands to switch between “painting” mode and auto fire (required from time to time), and move both hands up in the air for the happy bomb(banzai gesture). A very simple setup, and one that doesn’t make you feel at all like a fool when playing. It’s a pleasure to play, but also to watch someone else do the motions.
The E3 level was far more complex than the one before, requiring to switch between both modes quite a few times. Some sequences also actually required good reflexes to destroy walls before crashing into them. As a whole, the progression is very well done, and despite the very simple controls, the actions are very varied and don’t feel repetitive in the slightest.
The gameplay itself certainly works, either with the good old gamepad but also using Kinect, and I don’t think anyone expected any less from Tetsuya Mizuguchi. And when you say Mizuguchi, you know his own electronic/jpop band Genki Rockets isn’t far behind, along with its virtual idol Lumi. She’s now nothing less than the main character of the game, with her likeness and voice getting more and more important as the game progresses. Fans of Rez's more “techno” music may be disappointed by this much lighter style of music, but it doesn’t diminish in any way the importance of the music in the whole experience. There is no doubt about it, Child of Eden, just like Rez, is a game created around its soundtrack, and not the other way around.
We had high hopes about Child of Eden, and we haven’t been disappointed in the slightest. As expected, this game is the true successor of Rez, and will certainly be the only one for quite some time to make old-school gamers like us think about actually buying a Kinect camera.
Djmizuhara's thoughts
I walked away from the demo wanting to play it more, (I played it 9 times during the press event) as it was like no other game I've ever played before. In fact, it's not a game in my eyes, it's an experience, an experience I've never had the pleasure of experiencing up until now. Kinect gave me a new experience of controller free gaming, something I didn't think was possible given today's technology. Even at this early stage of development, I feel that Mizuguchi has delivered on Microsoft's promise of controller free gaming. I felt like a conductor conducting and electronic light show. After the press event had finished, all I could think about for the next few days was Child of Eden. Tetsuya Mizuguchi has sold me on the technology I didn't think I wanted. Suffice to say, Child of Eden blew me away with its stunning visuals and perfectly paced music. Child of Eden was definitely my game of TGS.
That simplicity -- almost as if you're conducting the game as the designer, Tetsuya Mizuguchi is keen to point out -- allows you to connect to the game in ways you never really could before. It may sound cliche, but for a trippy game filled with wondrous sights and thumping music, that's priority number one.
Enemies are painted and then brushed away. At one point, an obstacle appears covered in protective green cubes that can only be moved with the rapid fire weapon, a motion that feels as if you're actually wiping the world clean. It feels like you're a sorcerer in this world of digital beings. Or at least it did for me. Looking around the room I could see that everybody had their own approach to playing -- from huge exaggerated, aggressive moves to subtle flicks -- and each appeared to work without issue, showing a great deal of flexibility.
This is the paradigm shift that sets Kinect apart -- not the goofy ability to pretend to play ping-pong without holding a paddle. Casual oriented mini-game collections like Kinect Sports or Kinect Adventures might appeal to the family with kids or the non-gamer, and you might even pick those titles up to show-off at parties. But Child of Eden is in a whole different league.
Zimtzicke schrieb:Nun, der Kerl von MS beschreibt schon einige Dinge, die in "üblichen" Wohnzimmern durchaus zu Problemen führen könnten. Bei über 2 Meter Abstand zu Kinect hätte ich z. B. den Glastisch direkt hinter mir. Inkl. einer Lampe im Sichtfeld. Dafür ist mein Boden immer schön sauber...![]()
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