Jupp, ODST war der Reinfall des Jahrhunderts. 
Konnte ja nur besser werden.
Konnte ja nur besser werden.
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Halo: Reach is a fantastic package, with several core components that on their own can outclass many other games. The campaign is excellent, backed by solid storytelling and a powerful audio-visual experience. The competitive multiplayer is familiar, yet brand new with a lot more options and a faster pacing. And the cooperative Firefight arcade mode has finally met its potential. Whether you like playing with friends like me or you're more of a lone wolf, Halo: Reach has evolved to the point where it'll make everyone happy. It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula. Newcomers and Halo fans alike will find plenty to love in Halo: Reach. Even if you've grown tired of the Halo formula through the years, I'd still recommend this game to you. It's just that good.
Even excusing the minor flaws such as slight storytelling or framerate issues, is it safe to call Halo: Reach the best Halo game ever? It's way too early to declare as such -- this is the type of proclamation best saved for years of study and hindsight, rather than in the immediate glow of a fresh release. But after seeing the perfect last shot of the campaign (in fact, it's so spot-on, that Bungie community director Brian Jarrard confirms that, unlike previous titles, there's no additional cinematic or end-scene for finishing on Legendary difficulty -- everyone sees the same last scene), and playing round after round of multiplayer, I can say that while I admire and respect every previous Halo title, Reach is the Halo that I absolutely love.
I called it a monument at the start, and that's just it. Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute.

With Halo: Reach, Bungie wanted to go out on a high and other than a few grumbles about the game’s campaign, it’s a relatively flawless experience. As far as value for money goes, Halo: Reach is undeniably one of the best investments out there on the market. With Firefight 2.0, the amazing Forge World and the multiplayer to sink your teeth into after the campaign is done and dusted, you can squeeze as many hours as you want out of this beast. Choice, value and high production values mean that you won’t regret the purchase. It’s Halo. It’s the best Halo yet. It’s Bungie going out with a deafening bang.
Spartan 117 schrieb:Die Pro-PS3-Seite hat wieder zugeschlagen.
87% ? Ein Witz.
BAZONG schrieb:"Halo: Reach" is the best "Halo" game ever made "
"Halo: Reach is unquestionably the best of the Halo games.."
Das reicht mir vollkommen, um es einzuordnen![]()
When taken with the appropriate context--namely, that the game's original developer is saying goodbye to the series and passing it off to a new team--Halo: Reach feels like a wholly appropriate stopping point for the series, filling out some more of the relevant fiction that surrounds the core trilogy while building the multiplayer out in such a way that Halo fans will have something to play until whatever's next is ready for release. While I do feel that the formula has worn thin in a few spots, Reach feels like a love letter from the developer to its fans. If you're one of those fans, you should have this game.

Zerfikka schrieb:Von den Wertungen werd ich schon ganz feucht inne Buchse.Was freue ich mich darauf, Reach auf meinem kommenden 60er zu zocken, das wird episch.
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