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Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed to complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.
Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.
Here’s his notes from yesterday..
- there might be additional online content/DLC coming; it’s a possibility
- there’s still lots to be uncovered about GT5
- it was Kaz’s idea to include the Top Gear Track because he watches/likes the show
- Top Gear opens up the GTv franchise to a new audience
- the SLS that can be won with the SE competition will be open to everybody and everybody will get a chance to do well in it, it’s not driving skills only
- track editor may or may not be in
- PSP integration is still unclear whether you can sync your garage and how but there’s definitly going to be some sort of integration
- he’s not the best driver but he’s good enough; some people at the Sony office don’t want to race because they’re embarrassed of not being a good driver
- you don’t have to go through a driving test if you want to get into working for Sony/PD
- Europe marketing with licensing, legal, etc.
- no Porsche because of tight agreement with EA; but there’s Ruf; and there might be a change later on
- but they do negotiate Top Gear and Red Bull Racing in Europe
- Standard vs. Premium: there has been confusion but it will all be cleared by Kaz later
- his favorite track: Silverstone; in the game: Tokyo; favorit car: Lamboghini Stealth fighter
- SE will be very limited but will include everything; all the pre-order special cars, all the goodies
- there was not a lot of information about GT during the press conference because of time contraints and because more will come in the breakout session later
- when asked about trying out a Standard car he pointed me towards the Jaguar; he said it’s sort-of
Standard although it said Premium
- Kaz is going over tomorrow’s presentation today so he’s not at the conference
The Demo:
- no time limit
- carts were playable on one track
- day/night transition in Toscana
- no real damage
- only premium cars
- new build that was just delivered
- another build will be used at the Sony booth later
- lots of cars, lots of tracks (full list in demo)
- photo mode checked:
- choose location
- choose camera position
- photo effects (like Sepia or monochrom)
- not usable with just a wheel as analog stick is missing
- track maker that was not usable
- arcarde mode
- my GT not usable
- News
- GT TV
- options in race: driving line on/off; map orientation; map size
- 3D demo used different glasses then what we received for the big screen demos
- Toscana w/out driving light in the dark in 3D was cool
- Standard vs. Premium: there has been confusion but it will all be cleared by Kaz later
- when asked about trying out a Standard car he pointed me towards the Jaguar; he said it’s sort-of
Standard although it said Premium

Realtime Weather Changes
Past GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.
Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.
Glod schrieb:Go Karts haben CV!![]()
ging wahrscheinlich schneller als bei den Premium CarsZimtzicke schrieb:Hab noch ein "Zimtzicke denkt" zu Marketing und Fanarbeit zu GT5 geschrieben. Interessiert's wen?
gerne!Zimtzicke schrieb:Hab noch ein "Zimtzicke denkt" zu Marketing und Fanarbeit zu GT5 geschrieben. Interessiert's wen?
Der_Geächtete schrieb:Wir KT User haben zusammengeholfen für die Antwort
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Der_Geächtete schrieb:Wir KT User haben zusammengeholfen für die Antwort
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nick goat schrieb:KT User haben bei dieser gelegenheit auch noch besprochen, dass sie gerne eine Kolumne mit dem Titel "Der Geächtete denkt" zum Thema "Genres und ihre Vertreter" hätten
denn wie Portal ins Shooter Genre rutschen kann, würde mich zu sehr interessieren. spannend wären dann auch fragen wie: ist R&C ein Shooter? ME (mass effect), oder gar ME (mirrors edge) ? Warum braucht es Gegner in einem Shooter, warum irgendeine Form von einem Fahr- oder Flugzeug in einem Rennspiel?![]()
Rentner schrieb:Am Donnerstag gibt es noch eine Präsentation nur für GT5 mit Yamauchi. Kann sein dass die damit gemeint ist. Da werden wahrscheinlich auch noch Interviews kommen.
Außerdem hat Yamauchi in der aktuellen Famitsu bereits dynamisches Wetter bestätigt. Die Rennmodifikation aus GT2 für Straßenautos wird auch wieder zurückkehren:
Realtime Weather Changes
Past GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.
Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.
http://www.andriasang.com/e/blog/2010/08/18/yamauchi_on_gt5/
Edit:
Und das Kart Video ist jetzt auf Youtube:
[yt]http://www.youtube.com/watch?v=fBAkGkzRqjs&feature=player_embedded[/yt]

Der_Geächtete schrieb:Ganz einfach meine Definition eines Shooters ist: Man läuft mit ner Waffe rum....

R&C is ein JnR weil man dabei springt
Mirrors Edge ist NATÜRLICH ein Shooter! laufen plus Waffe!
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