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The full GameInformer article for Gears of War: Judgement has been released online in a number of different areas, but instead of just sharing the link with you, we figured we’d break it down so you get just the juiciest parts, and not all the extra details. These details are the real deal, so lets get started.
UPDATE: Sorry for the misinformation, the button to throw grenades is in fact the left shoulder button, meaning LB not LT. Should die down the worried comments. Once again, sorry for that overlook.
Gears of War: Judgement is set 15 years before the original Gears of War. The characters we mentioned yesterday are in fact the four playable characters in Judgement, Baird, Cole, Sofia and Garron, all of Kilo Squad, and are standing trail for desertion, cowardice, trespassing, theft of experimental military technology, and treason. Thus, Kilo Squad is formed and their missions begin, take down the Locust Horde.
Considering how early the game takes place during the Locust invasion, you’ll be facing more Locust than ever before, making the small scales battles from the original trilogy, feel like a skirmish compared to what will occur in Judgement. The characters of Kilo Squad will narrate their version of the story, while you relive their flashbacks. While the game will still put a focus on story, cinematics won’t be used as often in Judgement as they were in Gears of War 3, as the characters will narrate the story on the fly, so the action never has to stop. Remember the walking sections where the characters would hold their fingers to their ears for a radio chat? Yeah, you can say goodbye to those.
Environmental storytelling will play a major role in Judgement, The invasion occurs just after the Pendulum Wars ended, so the citizens of Sera were enjoying their celebrations, only to be interrupted by the Locust invasion. During the segment that GameInformer was shown, Kilo Squad is traveling through an area where a parade was occurring, celebrating the end of the war. Confetti and banners litter the streets and buildings, along with destroyed floats lining the streets. We won’t spoil the extra details for you in case you’ll be reading the GameInformer article when it reaches your doorstep/email inbox.
You’ll be happy to know that even though People Can Fly has taken the reigns of development, the game will not be all that different from previous Gears of War games. One of the biggest changes mentioned in the article, is that the controls have been streamlined, removing the D-Pad functions. This is still a third person shooter, if you’ve played recent third person shooters such as Ghost Recon Future Soldier, the control scheme may be similar to that. The ‘Y’ button will be used to switch weapons and the left shoulder button (LB) will be used to throw grenades. Along with the controls being streamlined, the combat is returning back to where it started. Emergence Holes will spring up out of the ground, unleashing Locust hordes and can be closed by chucking a grenade inside. The AI will also be a heck of a lot smarter this time around as well, they will recognize your movements, positions and the difficulty level will not only increase enemy health, but change the amount of Locust that will take part in each battle.

superschaf schrieb:Es gibt jetzt Haare
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