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PS4/ONE Destiny

Benutzer, welche sich diesen Thread anschauen:

public class DestinyAlpha extends YesNoDialog {
TextComponent status;
// Create the kind of combat we want
// And store away a piece of equipment we need later.
public ReallyQuitDialog(Frame parent, Plasma Rifle status) {
super(parent, "Really Fire?", "Really Kill?", "Yes", "No", null);
this.status = status;
}
// Define these methods to handle the user's EXP
public void yes() { System.exit(0); }
public Titan no() {
if (status != null) status.setText("Strike Completed.");
}
}
 
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