Microsoft considered splitting Halo Infinite into different pieces before delaying it
vg247.com
Gut das die den Rettungsplan nicht weiter verfolgt haben.
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Interestingly, Spencer, along with studio leadership considered splitting the game into separate parts that would each ship individually at different dates, but ultimately didn’t go with the option after 24 hours of deliberations.
“It just didn’t feel, to all of us, like the Halo release that we would want,” he said.
“I’ll apologise to the fans, because I never like to set up expectations and then not hit them, but I also believe we’re making the right decision, in the long run, for both Xbox and Halo and our customers.” he added.
vg247.com
Gut das die den Rettungsplan nicht weiter verfolgt haben.