RRocketRac3r
"Life Is About Passions" - Michael Schumacher
Schnarchlangweilig für mich...

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-The Freakers eat,sleep and drink ,the virus keeps them alive
-Their is a counter in the game that keeps tracks of the number of enemies in the horde
-The Freakers hibernate doing the day,so you can set traps for them in that time
-The game was design with the bikes in mind
-No urban areas
-Their is a upgrade a system
Erinnert mich alles ein wenig an "I am Legend", auch die Survival-Elemente mit Tank der leer geht etc.
Ja behindert. Der läuft als hätte der ne Behinderung.
Sach ma... Bin ich der einzige der die Lauf und Rennanimationen total behindert findet? Hoffentlich wird da noch nachgebessert.
Creative Director Ron Allen first explained the unrelenting nature of the open world in Days Gone.
“Desperate people do what desperate people need to do to survive. In most open world games, when there’s danger, it’s usually because you brought it on yourself. Days Goneis a dangerous world – always.”
They also talked about Deacon St. John, the main character of Days Gone, and how his past helps him in this game.
“Pretty much any of the survivors of the pandemic had to have a certain something about them – the appropriate skills to steal, kill, and survive in a harsh world. If you don’t know from the kutt on his back, in his previous life, Deacon St. John was the MC of a motorcycle gang. He learned a lot from being part of that group, and that’s helped him survive. He’s a very dangerous guy. He’s using his skills where he can – his appetite for violence and mayhem help him excel at his job.”
Allen also explains what makes Days Gone’s motorcycle special, and why they chose to go with a motorcycle instead of a car.
“The motorcycle plays a huge, huge part. It’s extremely nimble – a car can’t fit into certain places, and can’t do certain things a motorcycle can do. It’s not the normal biker gang motorcycle. He’s adapted this thing to work in the wild. There’s no way you’re going to pull off jumps or cross the kind of terrain you saw here on a Harley-style bike.”
We also get a hint at the deeper ambitions for Deacon and the game’s story.
“It’s about the human condition – this guy’s a broken man. A lot of us are motorcycle riders. It’s a really vibrant culture. It’s often associated with criminals, mayhem, and violence, but it’s also about brotherhood and family. Because Deacon has suffered so much loss he holds on to that aspect of his past, and cherishes those relationships. It’s about him finding himself, because he no longer has a motorcycle gang.”
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