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xbox360besitzer schrieb:naja ich habe zurzeit einen q6600 , 3 gb ddr2 ram und ne gtx 275 verbaut. denke nicht das das reichen wird. Werde aber definitiv nicht aufrüsten, denn das ist Crysis 2 sicherlich nicht wert![]()
pervers gell?! 

Sisaya schrieb:xbox360besitzer schrieb:naja ich habe zurzeit einen q6600 , 3 gb ddr2 ram und ne gtx 275 verbaut. denke nicht das das reichen wird. Werde aber definitiv nicht aufrüsten, denn das ist Crysis 2 sicherlich nicht wert![]()
Kommt drauf an, was du haben möchtest. Für die maximale Bildqualität sicherlich nicht, Konsolenqualität ist aber denke ich drin, wenn nicht mehr.
Steffko schrieb:Sisaya schrieb:xbox360besitzer schrieb:naja ich habe zurzeit einen q6600 , 3 gb ddr2 ram und ne gtx 275 verbaut. denke nicht das das reichen wird. Werde aber definitiv nicht aufrüsten, denn das ist Crysis 2 sicherlich nicht wert![]()
Kommt drauf an, was du haben möchtest. Für die maximale Bildqualität sicherlich nicht, Konsolenqualität ist aber denke ich drin, wenn nicht mehr.
Konsolenqualität ist dann doch arg pessimistisch. Das System da oben kann schon was.


DER PATE schrieb:gibts eigentlich schon zu den Unterschiedlichen Versionen (PS3 und Xbox) paar Daten bezüglich der Grafik? Wird hier auf der "doch stärkeren" PS3 endlich mal ein Grafikvorteil sein oder kann man wieder getrost die Xbox Version kaufen![]()
I’m not sure if you watched the Sony conference yesterday or not, but there was a huge focus on 3D. You’re both talking a lot about motion at the moment, but 3D for them is incredibly important. They make 3D TVs, and there’s an obvious marriage there. I think it’s something you personally have spoken out about and said it’s a really expensive thing for the consumer and could potentially ostracize an audience. Do you still think that, or is this something you’re going to have to adopt into the 360 output at some point?
Aaron Greenberg: We’re a fully 3D-capable console today. We support 3D games that are in the market today. If you look at things like Avatar and the new Batman game, and some of the titles that were announced in 3D [at E3] like Crysis 2, they’re coming to Xbox 360. There’s no confusion that anyone looking for a 3D gaming experience will find those same experiences on the Xbox.
We’re also demoing here, behind closed doors, movies in 3D running on Xbox 360. The capability is there. The question is whether or not the consumer demand is there. That’s the unanswered question. We’re not a consumer electronics company that’s trying to sell 3D TVs, so we have the benefit of waiting until the market responds. We’re going to take probably more of a pull than a push approach.
What we’re excited about with things like Kinect is that we’re able to deliver fun new experiences that don’t require you to buy a new TV, that we think we deliver great value. As we think about our total cost of ownership story, we can really scale something that will be approachable to a very broad set of consumers. When you start to get into technologies that require you to buy new TVs or buy expensive glasses… The experiences may be fun, but the more expensive it gets, we know the more narrow the market opportunity becomes.
Technologically we’re ready and capable and demonstrating that, but we’ll wait for the market to respond.
http://www.vg247.com/2010/06/23/interview-microsofts-aaron-greenberg/
Crytek 'magic' prevents Crysis 2 3D performance issues
Cevat Yerli talks 'secret sauce'.
Some have suggested that the visuals of 3D-enabled games will suffer as a result of hardware strains.
The perceived wisdom is that to output in 3D, games render frames twice - an affect then translated into 3D by special glasses worn by gamers.
German developer Crytek, however, has achieved its 3D effect for upcoming multiplatform shooter Crysis 2 in a way that hardly impacts on performance.
"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.
"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."
While Yerli refused to discuss exactly how Crytek's "magic" 3D technology achieves such results, he did reveal one interesting titbit:
"I use the term 'for free', with this game. It's so negligible. And people ask, how do you do it? I say, well, we do render only once. That isn't magic. But we create a second image out of the first one. But how we do it is the magic. That's the secret sauce. I'm happy that we figured it out!
"Believe me, at that point, everybody was so happy, because we knew that we would be the first game running on all platforms in 3D. That's awesome. And it's from the beginning until the end, one hundred percent in 3D. Which also, I think, other 3D games are not, because they're choosing the different way of doing it, or the normal known way of doing it. Because we use it our way, our pipeline is cheaper; our work flow is cheaper. Others have to… oh no, if we switch to 3D, we have to render it twice, or we need to do this and this. They freak out."
http://www.videogamer.com/news/crytek_magic_prevents_crysis_2_3d_performance_issues.html

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