Foren Aktuelles Erstellen Mitglieder Anmelden

MULTI Catherine: Full Body (+ Classic)

Benutzer, welche sich diesen Thread anschauen:

Wenn sie schon keinen Termin haben und nichts zu Editionen sagen können, hätten sie zumindest was zum Dub sagen können, der neben den UT verwendet wird.

Ziemlich lahme Ankündigung auch wenns vom Prinzip her erfreulich ist. Aber so bleib ich bei der Love is Over Edition aus dem Amiland.
 
Wann soll das Spiel denn endlich bei den Händlern eintrudeln. Hab heute angerufen. Nix bekannt. Release steht bei vielen jetzt schon Anfang August.
 
Yo US kam schon raus da wartet die Grotte und die Rampe auf die Zulieferung (sollte de nächsten Tage eintreffen laut Mails). Für Deutschland hat man ja noch kein offizielles Datum, geschweige den brauchbare Infos zu Editionen, etc..
 
GiantBomb Review von Jeff:

Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.

The interactions feel incredibly limited, and there isn't that much to do in the bar before heading home and starting the next action stage

But the difficulty of the individual puzzles isn't what brings Catherine down. It's their repetitive nature. It feels like there are tons of levels in the game, and they're all roughly the same.

The big issues with Catherine are that the gameplay of block puzzles gets old fast and the way the characters develop in the story isn't engaging enough to pick up the slack. Despite being able to make choices that sway the alignment meter and alter the outcome of the story, Vincent's behavior usually doesn't line up with the choices you've made. Even if you're very clearly steering him in one direction, the story beats essentially force him to remain mostly indecisive right up until the final set of challenges.

With the characters written that way, it's hard to care about the story very much, especially when you consider that most of your choices are made in-between action stages, where a confessional booth acts as some sort of personality test, asking this-or-that questions about how you'd act in specific situations and so on. It feels like the decisions you're making are almost completely detached from the story itself.

That said, the story sequences themselves are pretty well-made. There are a handful of fully animated sequences, but even the in-engine stuff is sharp, colorful, and full of personality. Some of the characters you'll meet around the bar have interesting side stories that are told both in and out of the dream world, and the voice cast is solid enough to make those stories work. It's a shame that most of the game's strongest points are practically crammed into the margins to make room for more block pushing.

As it stands, the coolest thing about Catherine is that there really isn't anything else out there like it. If that's enough for you, you'll probably have a better time with the game than I did.

2/5
GiantBomb Review

Das Review bestätigt jetzt genau die Sachen die ich nicht hören wollte. :I
Nach den ersten Trailern war ich schon enttäuscht als sich herausstellte, dass es ein Puzzle-Game wird, hatte aber gehofft dass der Story-Part das ausgleicht.
Bin mal auf die Meinung hier im Forum gespannt. Ich werde erstmal abwarten bis es günstiger wird. Noch habe ich auch die Hoffnung, dass die japanische Synchro als DLC nachgereicht wird. Gab es das nicht schon einmal bei einem Spiel?
 
Zurück
Oben