Argon schrieb:ich hab das mit den codes gemacht. aber wo finde ich die sachen jetzt im spiel? ich glaube es hat nicht geklappt
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Argon schrieb:ich hab das mit den codes gemacht. aber wo finde ich die sachen jetzt im spiel? ich glaube es hat nicht geklappt

Das eingeschränkte Markieren, schnellere Ableben und die fehlende Minimap tun dem Spiel erstaunlich gut.
Evin schrieb:dafür auch keine Sniper-Sanis mit 4xZoom auf der M60 die dich quer über die Karte durch 25 Bäume hinter einem Busch hockend abknallen

Evin schrieb:Wäre klasse wenn sich mal der KT-Squad dafür begeistern könnte.![]()
auf der webseite ging das immer noch net, weil das ding immer meinen alten account gecheckt hat. hab also auf support geklickt und dann ein bisschen mehr und dann landet man bei so einem chat fenster mit einem EA-typen. der hat nach meiner email, geburtsdatum, die spiele ich hinzufuegen moechte und nach der platform gefragt. und zack, hatte ich einen status von 3. eine sache von 2 minuten.

TCRS schrieb:Am Dienstag kommt ein Patch mit folgenden "Verbesserungen":
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/05/05/consoling-the-unbalanced.aspx##
Naja, zumindest macht die MG3 mehr schaden. Die M60 bleibt wohl so wie sie ist...

- Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
- Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
- Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
- Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
- Decreased the damage of the PKM over long range to balance it with other LMGs.
- Increased the base damage of the Type88 LMG to balance it with other LMGs.
- Slightly reduced the base damage of the M16 and G3 to balance the increased range.
- Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
- Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
- Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
- Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
- Reduced the base damage of the PP2000 to balance the increased range.
- Increased the damage of the 9A91 over long range to balance its lower magazine size.
- Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
- Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
- Increased the damage of the MP412 over long range to balance its low rate of fire.
- Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
- Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
- Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
- Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
- Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
- Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
- Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
- Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
- Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
- Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
- Fixed a bug where the BMD3 would take extra damage to the front armor.
- Reduced the explosive damage from Attack Helicopter cannons.
- Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx
Szudrinos schrieb:Der Schaden der M60 wird reduziert? Spinnen die?![]()

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