"You know, the game was in a Word document," he adds. "It was really the very beginning of [the] software. The trailer was done by Blur, it was all pre-rendered, it represented, I think, a concept - our thoughts at the time of what might be cool to explore in State of Decay 3. And as we've had a chance to build a team and get going on the game, some of those elements I think are gonna persist in the game that we deliver and some of those things are just, like, we're not doing zombie animals."