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Z-Panzerung nun auch in Roadcraft.
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Verrutscht aber nicht!
Den Asphaltfertiger da raufzubekommen ist aber eine Heruasforderung, auch rückwärts.
Die Steuerung von dem Ding ist eine Katastrophe - wie man an den nachfolgenden Bildern vom Bau einer Abkürzung durch den Sumpf sieht.
Total hingekleckert und -geferkelt.
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Bau doch einfach Brüclen aus Holz, das ist doch auf der ganzen Map verteilt, wobei ich nicht sicher bin ob diese Brücken kaputt gehenDas Spiel ist ein Sandkasten, also könnt ihr auch kreativ werden und schräg denken...
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Noch will ich meine Ressourcen nicht verschwenden, aber irgendwann werde ich das mal ausprobieren.

Patch Notes 1.5
Hello everyone!
Today we’re pushing our first update for RoadCraft. It brings various bug fixes, improves AI convoys, removes the profanity filter on PC on top of other quality of life improvements.
Read the complete patch notes below:
PATCH NOTES
General Fixes
We noted that the profanity filter was much too restrictive when creating a company name. Don’t use this as an excuse to create a company with an offensive name!
- Profanity filter when creating a company has been disabled on PC.
We've noticed that many players have concerns about data collection for multiplayer services. Please be assured that we do not collect any non-obfuscated personal player data and are in full compliance with GDPR and other personal data protection laws. If you choose not to share any technical data, we understand, but unfortunately, providing multiplayer functionality becomes technically impossible in that case.
- Added a new popup when attempting to activate multiplayer when Privacy Policy was not accepted.
- The V-sync setting is now enabled by default on PC.
- Adjusted the weather RNG to make rain less frequent.
- Fixed the bug causing “giant grass” rendering on the latest Nvidia drivers.
- Fixed a bug where unlocking quarries was impossible when using a gamepad.
- Fixed some issues related to achievement unlocking.
- Fixed some issues that caused terrain blurring.
- Fixed a physics issue causing uncontrolled twitching of tree branches during cutting.
- Fixed a bug where exiting Spectator mode would return the player to the Infrastructure menu instead of the open quest.
- Fixed a bug where the player could get stuck in the credits sequence.
- Fixed a missing confirmation message on exiting the game in Main Menu.
- Fixes multiple random crashes and general stability improvements.
- Minor performance optimisations.
- Localisation fixes.
AI
With this change we aim at making AI convoys more efficient and better at traversing harsh terrain after the first convoy reaches its destination.
- Regular convoy vehicles will become more reliable.
- Fixed an issue where AI does not dump sand when replenished during road construction.
Vehicles
This change should make this Asphalt Paver stronger and less of a trouble to maneuver.
- Tuning Paver DS 135A "Bunker" parameters for better mobility.
- Fixed a visual issue where exhaust would flicker in sunlight.
- Fixed a bug where Aramatsu Сrayfish Tree Harvester could pierce itself during tree processing.
- Fixed a collision bug where logs could get stuck in the Harvester's claw.
- Fixed an issue with the “Trolley movement” buttons being mixed up in Newton & Steig 260 Gantry Crane.
- Fixed a bug where the truck for side tasks gets flung into the air after entering it on Sandswept.
- Fixed a bug where in some cases, when recalling trucks to a Field Service Vehicle, they were stuck in terrain.
- Fixed a visual “white effect” on wet tires.
- Fixed a bug that caused the Aramatsu Bowhead 30T to spin uncontrollably.
- Fixed a bug that caused the Roller DS 55K "Katok" to spawn inverted after re-entering the map.
- Fixed a visual issue with shadows flickering in rearview mirrors in First Person View.
- Fixed green reflections from grass in mirrors when driving in First Person View.
Multiplayer
- Fixed an issue where bridges built in a multiplayer session were not saved for the clients.
- Fixed a bug where parts of vehicles could start twitching when spectating another player driving.
- Fixed a bug causing the invite code to be missing if the player was kicked during loading screen before creating their own session.
- Fixed a bug where vehicle UI disappeared for the host after being kicked from the car of the kicked guest.
- Fixed issues causing sounds to sometimes disappear in co-op.
- Fixed a bug where guest’s vehicles would stay on the map when guest leaves the session.
- Fixed a bug where Kelly would repeat the voice-lines of the completed objectives when entering a session.
- Fixed a bug where players markers would remain on the map after leaving the online session.
- Fixed some multiplayer connection issues.
- Fixed some multiplayer crashes.
Visual
- Improved shadow quality in Ultra preset quality.
- Fixed tree rendering disappearance when zooming out in Eagle Mode.
- Fixed some issues causing jerky LOD transitions.
- Fixed some issues causing object shadow flickering.
- Fixed some issues causing flickering and unstable water reflections.
- Fixed problems when exiting Phantom Mode state.
- Fixed sand particles during sandstorm moving at a high speed.
- Fixed collisions with "Vasily" ship arriving in the cutscene in Aftermath.
Sound
- Some of the sounds of interaction with physical objects have been improved.
- Fixed some issues causing terrain digging sound to sometimes disappear.
- Fixed some issues causing random vehicle audio dropouts during gameplay.
Steam Deck
- Minor performance improvements.
- Fixed an issue where the Keyboard doesn't automatically appear in the company creation screen.
Steering wheels
- Fixed a bug with Steering wheel type and preset values not properly saving.
) wußte ich, was dem Spiel noch fehlt:
Die hab ich doch schon fertig, vor allem das Stromteil war übel, ich hab ja den DLc Kipper nicht und musste dementsprechend eine Straße über die Schlucht bauenWarte mal bis du die "Versunken" Karte anfängst...
Alles eng und schwer zu erkunden.
Andererseits mußt du bei der "Sprachlos" Karte schon einige unbefestigte Wege und Stellen asphaltieren, dafür ist alles viel breiter.
Bis jetzt gefällt es mir besser als Expeditions weil man hier nicht nur erkundet sondern auch wie in Snowrunner, transportiert, Bäume umsumst - und das Straßenbauen ist schon cool.
Mit dem Sand und dem Asphalt kann man schon sehr kreativ werden, vor allem wenn man den Riesenkipper mit 40 Tonnen freigeschaltet hat.
Den Brückenbau habe ich noch nicht ausgereizt, denn ich will erstmal mehr Fahrzeuge freischalten.

...und musste dementsprechend eine Straße über die Schlucht bauen![]()
Geh auf mein Twitch Kanal da kannst du es dir ja selbst anschauenBilder?
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