PS5
2160p/60fps with reconstruction rendering
1440p/~110fps with reconstruction rendering
Xbox Series X
2160p/60fps with reconstruction rendering
1440p/120fps with reconstruction rendering
Xbox Series S
1440p/60fps with reconstruction rendering
1080p/~90fps with reconstruction rendering
PC
2160p | Max. settings | RTX 3080/3070Ti/3060Ti/3050 | i9 12900K | 32GB DDR5
- All console versions use temporal reconstruction rendering in horizontal resolution. In this case, Xbox Series X maintains a higher average resolution than PS5.
- PS5/XSX run with similar settings to High/Ultra on PC, although XSX shows slightly higher shadows in the distance compared to PS5.
- Xbox Series S has some clipping in ambient occlusion, reflections, draw distance or terrain.
- PC shows a small bug that causes some distant textures to not display correctly.
- Xbox Series S/X shows some top tearing that increases in 120hz mode (as usual in this saga). However, this problem can be solved with VRR.
- The 120hz mode reduces the average resolution and also the quality of shadows.
- Xbox Series X shows a clear advantage in 120hz mode, keeping 120fps almost constant while PS5 drops below 105fps and Series S rarely goes above 90fps.