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MULTI Shadow Man Remastered

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Acclaim's Shadow Man was an impressive 1999 tech showcase for N64, with decent PC and Dreamcast versions and a poor PlayStation port - but the game truly shines via its recent remaster thanks to Nightdive Studios. In this DF Retro EX, John Linneman takes us through the game's origins, what made it special and how the various ports compared. Then we go deep - *really* deep - into the creation of the remaster, where modern rendering technique merge with the original game aesthetic to create something exceptionally impressive.
 
Ahhh, bekomme wieder so Bock. Geile Syncro, cooler Soundtrack. :dhoch:
Das die Marke echt keinen richtigen großen neuen Teil bekommt ist ein Frevel. Das ist auch mit sehr wenigen Jumpscares immer noch ein geiles Horrorspiel mit toller Atmosphäre, die auch heute noch etwas ganz eigenes hat.

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Ich weiß noch, wie ich mir damals als kleiner Knirps mit 11 regelmäßig im Video Buster Spiele auslieh und ich wollte unbedingt dieses Spiel haben. Ich stand schon als Kind auf morbides Zeug und auf dem N64 gab's ja sonst nicht viel. Aber die Videotheken-Mitarbeiterin ließ mich nicht, das sei ja ein Spiel für Erwachsene und überhaupt. Ich tat dann ganz unschuldig und überrascht, achso, das wusst ich ja gar nicht... ganz enttäuscht musste ich mir dann was anderes mitnehmen. :traurig:

Die erste wirklich große Enttäuschung meines Lebens.

Erwachsen zu sein hat so seine Vorteile.
 
Habs mir geholt und gefällt mir gut. Die deutschen Synchronsprecher kommen mir auch bekannt vor. Glaube Jack Nickolson und Whoopie Goldberg erkannt zu haben.

Ja, die Synchronsprecher sind klasse besetzt, Jaunty, die Totenkopfschlange, hat z.B. die Stimme von Alf.

Ist das ein atmosphärisches Horror-Spiel, kann man es so zusammenfassen?

Beim Shadow Man handelt es sich wie schon bei Turok um die Videospielumsetzung einer Comicvorlage. Diesmal jedoch als Action-Adventure statt First Person Shooter. Gemein ist den beiden, dass die Spielwelt komplett zusammenhängt und man bestimmte Dinge sammeln und Fähigkeiten erlernen muss um voranzukommen.
 
Patch 1.11 erschienen!

V1.11 - 2021-05-08
=================
  • Fixed strafing on gamepad with classic controls

V1.1 - 2021-05-07
=================

General Changes:
  • New input menu options have been added to invert snipe and swim look on the Y-Axis for mouse and gamepad.
  • Adjusted the joystick angle needed to perform strafe jumps for gamepads
  • Fixed issues with classic controls and swap stick gamepad options.
  • Moving the joysticks diagonally will no longer slow down Shadow Mans animations
  • When swimming in the water pressing Jump will now also move you forward.
  • During the Avery cutscene Shadow Man will fire his weapon forward
  • During the Batrachian cutscene sound effects now play correctly and Shadow Man will fire at Batrachian.
  • Enabling or disabling the Giant Stetson secret no longer turns off the Play as other characters secrets.
  • Enabling a Play as character secret will no longer reset Shadow Mans animation
  • Music now stops when starting cutscenes, and will return to the previous music if no music is playing when the cutscene ends.
  • When Shadow Man dies in Louisiana and respawns in Deadside Shadow Mans health is restored
  • The lava volumes in Temple of Fire and Temple of Blood have been fixed
  • Fixed issues with rotating the camera in snipe mode while hanging or doing a special event animation
  • Objects effected by frame rate have been fixed: rotation of Violators, Teddy Tunnel effect, inventory selection cursor, coffin gate bolts, and enseign shield effect.
  • Fixed issues with Baton plinth keeping Shadow Man suspended.
  • Added more path nodes around Legions arena so he can move around better.
  • Fixed Trueform Legion from not doing attacks after loading a game
  • Fixed fishys from going through surfaces
  • Auto closing doors that are set to ignore baddys will no longer remain open when a baddy is near them.
  • Changed the No-fly Zone achievement to unlock when both copters are destroyed in day OR night.
  • Save slot progression text now shows the total Cadeaux you have collected instead of the current Cadeaux you have.
  • Fixed play time counter
  • Fixed issue with picking up 2 dark souls near each other at once
  • Fixed the soul transfer effect in the good ending cutscene
  • The Credits music now begins to play after Shadow Mans speech is over during the Credits.
  • Shadow Man will no longer target baddys or objects that are behind his weapon. Fixes issues with projectiles being fired at ground when close to objects such as the barrel.
  • Shadow Man will no longer prioritize Animals, Friends, or Govi targets over Baddys.
  • Fixed issue with the Secret Activated Flash Frame being triggered when picking up a Dark Soul.
  • Speech triggers will now always play.
  • User KPF files can now be loaded.
  • Fixed issues with saving and loading a game while the Calabash is in use.
  • Shadow Man will now break destructible objects he touches if his additional velocity is high. Prevents clipping through walls with destructible objects near walls.
  • Changing the HD texture menu option will now reload all textures for the level right away
  • When Shadow Man is performing a strafe jump it now checks if he should be sliding or falling before entering his landing on ground animation.
  • When sliding or rolling it now checks if Shadow Man is underwater and should be swimming.
  • Area-51 and Disco music returns to the correct music when turning those secrets off.
  • Loading tips now display correctly for other languages and fixed english spelling mistakes.
  • Made sure the items in your hands are usable when opening the weapon wheel.
  • The Dark Soul that spawns from the Govi in the Temple of Prophecy that sits on the pillar that lowers when you press the button will now fall to the ground.
  • Playing as the dog will no longer constantly play the falling animation when running down slopes.
  • Adjusted snipe camera position and rotation based on if Shadow Man is swimming and rolling
  • Shadow Mans swim lava death animation will no longer play after another death animation has already played out.
  • Whenever Shadow Man dies he will always say something instead of sometimes just making a generic hurt sound.
  • Items in your hands will now be visible in the inventory screen.
  • After Jack is killed the entrance door will no longer be locked
  • After Avery is killed his battle music will stop playing.
  • Moved Averys spawn point for his final encounter closer to his "furniture"
  • Added more node paths to marcos node list so he would move around more.
  • Any achievements that failed to unlock will now be checked at the start of each level
  • Netties cutscene about Luke will no longer trigger forever
  • Netties start position will change based on the cutscene she will trigger. She'll be either in the room or in the doorway.
  • Fixed issue with Trueforms always running forward if you load your game from the continue game menu option
  • Female Zombies were not getting their stats set correctly based on their variant. (First zombies in dead marrow gates will not attack Shadow Man at shadow level 0)
  • Fixed mesh normals on engineer locks and Flambeau doors.

Level Changes:
  • Asylum: Experimentation Rooms has had some changes to make it a bit less maze like.
  • New gear meshes of different sizes have been added into Experimentation Rooms and Asylum Gateway
  • Summer Camp, Florida Day and Night now have a path in Miltons arena that leads directly to the Soul Gate instead of having to go all the way back.
  • Salvage Yard: The car crusher machines can now be activated by pressing the switch next to them.
  • Wasteland Temple of Life: Redid Yorts arena to be smaller so he can tail wipe you wherever you are.
  • Asylum Gateway: Added lights to the torch lights in the courtyard
  • Asylum Gateway: Set bounding box of Asylum intro cutscene back to it's original size
  • Asylum Playrooms: Moved the Brutal enemy away from the teddy spawn point.
  • Asylum Dark Engine: Luke will now appear and run out of sight many times just before fighting legion.
  • Asylum Dark Engine: Fixed the appearance of the glass and liquid in the piston key consoles
  • Asylum Dark Engine: Better uv values on Legions chair

Weapon Changes:
  • The Baton bolts can now bounce off walls for longer periods of time.
  • Increased Flambeau Fireball Voodoo ammo usage from 5 to 8
  • Increased the rate at which the Flambeau consumes Voodoo so the Shadow Meter will always stay on screen. Overall Voodoo consumption has been lowered by 0.005 percent each time the light consumes Voodoo.
  • Marteau Bolts now deal 30 damage instead of 25.
  • Firing the Marteau underwater will fire it straight down
  • Lowered Enseignes Voodoo consumption rate by half from 6.25 to 3.125
  • The Flashlight can now be used in Deadside with the I Like Deadside Guns secret.

Baddy Changes:
  • Baddys can now be finished by the Shadow gun during their "into stun" animation.
  • Added in Legions ranged attack from the psx version.
  • Increased Trueform Legion Health from 350 to 400
  • Increased Trueform Legion Anti Wraith homing projectile damage from 1 to 3
  • Increased Trueform Legion Bomb homing projectile speed from 8 to 20.
  • Avery Nail gun damage increased from 1 to 2
  • Milton machine gun damage increased from 1 to 2
  • Marco moves faster when he's in his trueform and music is playing.
  • Marcos revolver damage increased from 3 to 4 and speed increased from 55 to 65
  • Lowered Yorts Health from 400 to 300
  • Yort will now turn and attack so he can now perform all his attacks.
  • Yort will now fire 2 snot balls that home in on Shadow Man a little bit.
  • Yorts tail slam now has a bigger radius and deals more damage.
  • Yort Floaters will now charge at Shadow Man and explode when close by.
  • Better uv values and texture work on Yort
  • Increased Yort Floaters collision bounds
  • Shadow Man will no longer auto target the Canary's flying around in Averys level
  • Increased Trueform stomp radius from 500 to 650
  • Friendly dogs will now always bark when getting up from sitting
  • Dog, Duppy dog, Man dog, Duppy, Surgeon, and Zombies now play their Voodoo death animations
  • Lowered Duppy Collide Range from 130 to 100
  • Lowered Grinder Collide Range from 130 to 100
  • Lowered Sister Adept and Sister Matriach Collide Range from 150 to 120
  • Lowered Surgeon Collide Range from 150 to 100
  • Lowered Brutal Health from 100 to 60
  • Lowered Hookman Collide Range from 150 to 100
  • Lowered Hookman Health from 100 to 60

Quelle: https://store.steampowered.com/news/app/1413870/view/3084380494298609619

Es wird ein Remake von Shadow Man geben! Nicht mehr von Nightdive, Studio ist noch unbekannt. Hab dazu einen neuen Thread erstellt.
 
Patch 1.2 erschienen!

V1.2 - 2021-06-01
=================
  • Fixed issues with people unable to run the game if their usernames contained certain unicode characters.
  • Improved movement controls.
  • Zombie cages have been reworked so only projectiles can go through the cages.
  • Cutscenes can now also be skipped by holding down a button. Menu option added for it in HUD Settings.
  • Added new option in Input settings to allow you to look up and down.
  • Added new option in HUD settings to show the items in your hands when in snipe mode.
  • Grinder baddies can no longer hit you through doors.
  • Fixed an issue with toggling of HD textures after loading a save.
  • Freed audio and cutscene speech file caches when unloading level
  • A door has been added at the end of Jacks fight area.
  • Each levels Start music is now played when teddy warping.
  • In Marco final encounter he now moves around even if he can see you. His stats for music/no music/Trueform states have been adjusted.
  • Destroying Marcos outdoor speakers now play one of his unused speeches (English only).
  • Legion now uses his attack and taunt sound effects.
  • Trueform Legion's Health increased by 100 and all other stats have been set back to what they were in version 1.0 (Congratulations to those who still beat him and embraced the horror)
  • Other minor and 20+ year old bug fixes.

Quelle: https://store.steampowered.com/news/app/1413870/view/3023583960351376436
 
Patch 1.3 erschienen!

Hello everyone!

We have another patch ready for Shadow Man Remastered that addresses problems, added new features, and maybe restores an unused cutscene or two for you to view!


V1.3 - 2021-06-16
=================
  • Subtitles have been fixed for non english languages and it now uses a higher quality font
  • Review Movies added to Title screen menu. Unlock cutscenes by playing them in game.
  • Shadow Man now turns his head towards nearby objects of interest
  • Shadow Man can target 2 enemies at once, 1 for each hand, and you can now Lock On to enemies by holding down the "Target" key bind
  • When dangling on ropes, strafing left or right will turn Shadow Man around.
  • You can now rotate the camera while hanging on ledges, dangling on ropes, and climbing blood falls.
  • Restored 4 levels and cutscenes: Acclaim Logo, Asylum Iggy, Profile, and N64 Test
  • Cutscenes and Speech audio will no longer play if the current language doesn't support them
  • Game Settings menu added to Options menu.
  • New menu options added to hide the menu background and disable weapon wheel from slowing time.
  • Bullet casings now play their impact sounds based on the material type
  • Lowered Battys armor from 97 to 95 and he starts in his idle state near his chair
  • Hookman enemies won't attack through walls
  • Reduced govi projectile collision radius by half
  • The position that AI drops Life Forces and Dark Souls has been improved
  • Fixed some lighting in Prison Night and Swamp Night levels
  • Nettie's Eclipser cutscene is skippable
  • Other minor fixes.

Quelle: https://store.steampowered.com/news/app/1413870/view/3010074906593728881
 
Das Spiel ist schon ziemlich frustig. Man bekommt NICHTS erklärt. Wenn man nicht weiterkommt muss man alle Levels nochmal absuchen vielleicht hat man irgendwo was übersehen.

Hab jetzt 32 Seelen und keinen Bock mehr planlos rumzulaufen. Komplettlösungen helfen auch nicht wirklich weiter weil es keine feste Reihenfolge gibt.

Ich hab als letztes den Flambeau bekommen, und jetzt hab ich wieder überhaupt keine Ahnung mehr wo ich hinsoll. Brauche die Fähigkeit über Lava zu laufen...
 
Das Spiel ist schon ziemlich frustig. Man bekommt NICHTS erklärt. Wenn man nicht weiterkommt muss man alle Levels nochmal absuchen vielleicht hat man irgendwo was übersehen.

Hab jetzt 32 Seelen und keinen Bock mehr planlos rumzulaufen. Komplettlösungen helfen auch nicht wirklich weiter weil es keine feste Reihenfolge gibt.

Ich hab als letztes den Flambeau bekommen, und jetzt hab ich wieder überhaupt keine Ahnung mehr wo ich hinsoll. Brauche die Fähigkeit über Lava zu laufen...

Backtracken und die Häute abfackeln mit dem Feuerzeichen drauf. Um über Lava zu laufen ist dein nächstes Ziel der Tempel der Prophezeiung.

Also das grundsätzliche Ziel ist es 120 Seelen zu fehlen. Dafür steht dir die ganze Welt offen. Große "Meilensteine" sind quasi die Tättowierungen und die Übergänge in die andere Welt über die Leichen im Tempel des Schmerzes.
 
Hab das Game damals auf Dreamcast gespielt. Fand das schon ziemlich geil, aber auch nicht so leicht, was die Rätsel anging. Hab gerade in Gregors Video paarmal reingezappt. Ich hab im Grunde immer nur ein Höhlensystem mit der gleichen Textur gesehen. Und eine abnormale Weitwinkel-Optik. Ich glaub, dass kann ich mir heute nicht mehr geben. :ugly:
 
Ab heute für PS4 und Xbox One verfügbar! Um den Konsolen-Release gebührend zu feiern, gibt es auch einen neuen Patch für die PC-Version.


Patch 1.4 erschienen!

Hello everyone!

We have a huge patch availabe now for Shadow Man Remastered that adds a new language, restores content, and addresses many problems reported to us over the last few months. Patch notes are included with the game files. Here's a peek at what's been updated:


V1.4 - 2021-06-01
=================
  • Brazilian Portuguese language has been added.
  • Added HD Textures for FX.
  • The bonus .pdf files from the original Shadow Man PC release is now included.
  • Splash intro is now a cutscene and will play correctly for each language and includes subtitles.
  • Fixes to cutscenes for non english languages.
  • Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.
  • Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.
  • When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.
  • Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.
  • Asylum - The Cageways: Fixed lighting difference between first and second sectors.
  • Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.
  • Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.
  • Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.
  • Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.
  • Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.
  • Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.
  • Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.
  • London Underground: In a certain area, made sure you can't fall through pipes and get stuck.
  • Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.
  • Geometry fixes to several levels.
  • A level 10 Coffin Gate has appeared somewhere.
  • Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.
  • The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.
  • Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.
  • Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.
  • A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.
  • Moved Brightness/Gamma settings to Display menu.
  • When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.
  • You can now use your controller sticks to navigate the inventory menu.
  • Button images are now displayed in the Title Screen, and Input Bindings menu.
  • Update to the FBI pages for Milton and Marco.
  • When picking up quest items they will be selected in your inventory.
  • When opening the Teddy Bear Warp menu your current location is selected.
  • Made AI loaf around when fetching target to shadow man but they shouldn't attack.
  • AI in their finished state are slightly higher priority targets.
  • Brutal baddies can shoot higher and lower.
  • Lowered Copter damage from 2 to 1.
  • Restored Zombie baddies original max attack range.
  • Lifeforce drops down only from flying enemies.
  • Fixes to Marco and Avery AI when Enseigne is used.
  • Marco remains longer during his second encounter.
  • Added new music track, Yort's Battle End, which plays after defeating Yort.
  • Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.
  • Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.
  • Prevented Shadow Man from climbing things that don't have the Climb attribute.
  • Coffin Gates immediately update their mesh at the start of the level.
  • Fixes to auto saves that could cause certain save flags to not be saved.
  • Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.
  • The sky planes are no longer drawn when in wireframe mode.
  • Moved Beta Man's mask farther from his face.
  • Shadow Mans second death sfx is now used.
  • Added uncensored deadwing texture.
  • Updated Kex to version 4.0
  • Performance optimizations
  • Other minor fixes

Quelle: https://steamcommunity.com/games/1413870/announcements/detail/3128313422570056388
 
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A cult N64 classic was remastered for PC by retro-modern experts Nightdive Studios - and now Shadow Man Remastered has arrived for consoles! John Linneman and Alex Battaglia discuss the fascinating ports - and their settings. Yes, settings on a console game!
 
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