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PS4/ONE Destiny (1 Betrachter)

Benutzer, welche sich diesen Thread anschauen:

Destiny: Über 50 neue Perks in “Rise of Iron”
http://mein-mmo.de/destiny-50-neue-perks-in-rise/

Alle neuen Perks
Im Folgenden listen wir alle neuen Perks auf, die die User finden konnten.

450 RPM – Sets firing behavior at 450 RPM. Grants bonus range.

900 RPM – Sets firing behavior at 900 RPM. Grants bonus stability.

Automatic – Sets firing behavior to automatic.

(Diese drei Perks sind bereits auf der Khvostov 7G-0X bestätigt.)

Be the Danger – This weapon fires bursts of bullets with deadly accuracy.

Bomb Disposal Shield – Take half damage when carrying the SIVA Charge.

Burst Fire – Sets firing behavior to burst.

Chasm Rounds – This weapon fire faster and more accurately the longer the trigger is held.

Classic Scope – Original Khvostov scope. Optimized for range and stability.

Dubious Munitions – Kills from the volley add another round to the volley.

Dubious Ordnance – This weapon delivers a high-energy volley of explosive ordnance.

Eliksni Immunity – On Orb pickup, take less damage from Fallen for a short time.

Extinction Cycle – On trigger pull, this weapon’s initial burst has a higher rate of fire

Feeling Blue – Everything you see has a blue tint.

Felwinter’s Covenant – Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats.

Focused Firefly – While Focused Fire is active, precision kills cause the target to explode.

Gheleon’s Wit – Grants a detailed radar. Radar persists when sighting with primary weapons.

Grayscale – Everything you see is in shades of gray.

Howling Flames – Use to unleash a fiery Solar eruption that weakens enemies and deals damage over time.

In Your Element – Gain a speed boost when carrying a Scorch, Null, or Shock Cannon.

Incendiary Rounds – This weapon fire faster and more accurately the longer the trigger is held.

Iron Lordly Sights – Flexible sight. Light, with good recoil control. Strong target acquisition.

Iron Ranged Scope – Sharpshooter scope. Long range, with enhanced target acquisition. Suprisingly light.

Iron Red Dot – Agile sight. For smooth engagement in close quarters.

Iron Vigor Sights – Standard sight. A lightweight design, good for recoil control.

Jolder’s Joy – Removes sprint cooldown penalty.

Last Hope – Increased Agility after becoming the last Guardian standing.

Modernized Scope – Modern scope. Grants additional zoom and target acquisition.

Move to Survive – Temporary increase to Recovery on Blink

Negative Rounds – This weapon fires faster and more accurately the longer the trigger is held.

New Tricks – Improves Skip Grenade and you gain an additional Skip Grenade charge.

One-Two Punch – Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.

Perun’s Prowl – Enemy Guardians with full supers and all enemies with low health are highlighted.

Quick Reaction – Gain increased Agility with the Reactive Reload perk is active.

Radegast’s Fealty – Gain the ability to reflect energy-based projectiles when Guarding with a Sword. Increased Sword Ammo capacity.

Rapid Cooldown – Tighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting.

Running Interference – Grants increased armor while the Battle Runner perk is active.

Scavenger’s Boon – Increased heavy ammo drops from Fallen enemies.

Semi-Auto – Sets firing behavior to semi-automatic with higher muzzle velocity.

Sign of Four – Landing three bursts on a target causes the fourth burst to do extra damage.

Similar’s Joust – In the crucible, resistance to damage-over-time attacks is greatly increased.

Skorri’s Harmony – When your super is full, nearby allies’ supers recharge faster.

Speed Demon – Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting.

Strange Angles – Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo’s type.

Strange Gravity – When holding down the trigger, range and accuracy increase as rate-of-fire decreases. Kills grant bonus Grenade energy.

The Corruption Spreads – Enemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. Fallen take extra damage.

The Golden Age – Everything you see is sepia toned.

Timur’s Demons – Melee attacks on minor minions of the Darkness have the chance to temporarily trun the target against its allies.

Triple Double – When the Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine.

Two for One – Doubles the effectiveness of the Army of One perk.

Unrepentant – Reloading after a kill causes the next burst to be a longer, more powerful superburst.

Viper Totemic – Improved Energy Drain, and weapons ready and reload very quickly.

Virulence – Precision kills release a SIVA nanite swarm that attacks other enemies

Wait for It – Reloading this weapon when the mag is empty grants a larger than normal magazine.

Whirlwind’s Curse – This weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped.

World Turned Upside Down – Everything you see is inverted along the X axis.
 
could not care less :sleep:

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could not care less :sleep:

Hätte so gerne nen pre dlc event gehabt :traurig:

Damals hat man doch auch diese Wölfe jagen müssen....

Hats doch. Diesmal musst du die fünf Flüche erhalten. Sind EP Booster, kannst alle 5 gleichzeitig haben und wodurch man sie genau erhält ist ungewiss. Ansteckend auf jeden Fall von anderen Spielern.

+ neue Exotic schon im Spiel

+ neue Geister auf allen MP Maps
 
Die erste Story-Mission in “Rise of Iron”
Neben Gameplay zum überarbeiteten Strike sind auch Videos zur vollständigen ersten Story-Mission im Umlauf. In dieser Mission besteigt Ihr Felwinter-Gipfel und erobert es von den Gefallenen zurück. Dort oben wartet auch ein dicker Boss auf Euch. Wollt Ihr Euch spoilern, findet Ihr ein Video hier:

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Ich schaue mir nichts mehr an.
 
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