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XS/PC Helldivers

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Free DLC ab heute (bei uns evtl. erst morgen?)

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edit:

FREE EXPANSION FEATURES:

  • Increased rank cap from 25 to 27
  • New Trophies
  • New environment: Volcanic planets, full of dangers.
  • New Bug enemy: The Bug Impaler.
  • New Cyborg enemy: The Cyborg Hound.
  • New Illuminate enemy: The Illuminate Obelisk.
  • Three new objective types: Repair and Fire Artillery, Disarm Unexploded Ordnance, and Geological Survey.
  • New customization outfit: The Volcanic Camouflage set.
  • New perk: Strong Arm, allowing you to throw further.
 
Kann man das schon spielen? Und wie vorab ist es?
ajX2t36.jpg


:traurig:
 
Dafür bin ich jetzt wieder in Helldivers gelandet und hab gerade auf 19 gelevelt. :)

Mach mir jetzt ein paar Brote und dann meinen ersten Vulkanplaneten unsicher, falls jemand joinen will.
 
Habt ihr auch so oft Verbindungsabbrüche? :?

Vita im WLAN und PS4 per Kabel... bei beiden flieg ich gefühlt jede 3. Mission raus. :I
 
Update 2.01 ist diese Woche raus gekommen.

Fixed:

The standing info (number of Commends available) is no longer reset between each mission
Helldivers no longer get stuck in vehicles when the vehicle is destroyed, or teleports across the map once the vehicle is despawned
Now the Shield Backpack should always activate when picked up
The Illuminate Council Member is now showing correctly in the Encyclopedia
The Bug Impaler tentacles no longer glitch when spawning
Unexploded ordnance no longer spawn outside of objective search areas
Objective timers no longer desync between PS Vita, PS3™, and PS4™ because of low framerate on the PS Vita
(PS4™) Fixed a bug where a local non-PlayStation™ Network user's progress could get reset if he hotjoined while a local * PlayStation™ Network user was playing, returned to the main menu when prompted, and then entered the game in offline mode
(PS4™) Fixed an issue where entitlements (DLC) would not get unlocked if the user did not have PlayStation®Plus
Fixed a bug where the game would crash if an Illuminate Obelisk would get hit by an Illusionist Confuse Orb
Fixed a bug where the game would crash if a player holding an upgraded RPG (with laser sight) would enter the extract shuttle
Fixed an issue where new DLC character's hands would not move when throwing grenades
Fixed a bug where the game would crash when enemies or other things would fall into one of the snow environment capture objective ponds

Added:

It is now possible to receive the Slayer capes by completing a difficulty 12 planet for each race

Changed:

The mission-end star for low death-count now counts every player’s deaths, not only the host’s
The Illuminate Obelisk walls will now stop at vehicles and objectives, and will no longer destroy objectives
Carry objectives are now failed earlier when dropped into chasms and it should decrease the likelihood of carry objectives becoming stuck in unreachable places, rendering the mission impossible to complete
The game will now time out faster in the main menu when one of the local players does not have a Sony Entertainment Network account
As always we owe big thanks to the community for their support in reporting these issues!

Hat jemand noch mal Lust auf eine Runde mit höherklassigen Planeten? Magicka 2 ist mir ehrlich gesagt zu stressig für den Feierabend. :I
 
Helldivers: Masters of the Galaxy expansion deploys this Wednesday
(+ Retail Version ab dem 26. August)

Today we announce our second expansion – Helldivers: Masters Of The Galaxy – a free content update for Helldivers which adds new Enemy Master units to fight. The expansion will also be accompanied by the release of additional DLC reinforcements.

Features:
  • New trophies
  • New Bug “Hive Lord” Enemy Master
  • New Cyborg “Siege Mech” Enemy Master
  • New Illuminate “Great Eye” Enemy Master
___________________________________

Super-Earth Ultimate Edition retail release
Following Helldivers’ amazing success on PlayStation Store, today we are very happy to announce that Helldivers Super-Earth Ultimate Edition will launch at select retail stores and PlayStation Store on August 26th

http://blog.eu.playstation.com/2015...-the-galaxy-expansion-deploys-this-wednesday/
 
Hab ich heuer mal angespielt.
Also das Friendly Fire ist ja der Clou.Aber natürlich Fies.

Als absoluter Noob hatte ich das Glück jemanden auf Level 25
bei mir zu haben der mir immer schön einen Mech zur Verfügung stellte.
Und mich dadurch mal Flugs auf Level 6 hochgezogen hat.

Aber die ganzen Kommandos.....da ist ja jede Taste belegt.
Ich weiß z.B. immer noch nicht wie ich jemanden wiederbeleben kann.:ugly:
Zack waren zwei Stunden vorbei.
Cool das Spiel.
 
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