http://www.theverge.com/2014/7/29/5945427/how-naughty-dog-brought-the-last-of-us-to-the-PS4
While ports of classic games for new consoles is a decades-old trick, Naughty Dog faced a massive challenge getting the game ready for its summer launch. "We did not have a PlayStation 4 engine capable of running anything on January 1st, 2014," says Gyrling, who spearheaded PS4 development at the studio. "The Last of Us shipped in June of 2013, but we didn’t start writing any code or move people over to working on the remaster until February of 2014."
The benefits of building The Last of Us Remastered go beyond just getting out a definitive version of the game — Naughty Dog expects it’ll make its work in developing Uncharted 4 and other future PS4 games quite a bit easier. "This was a little bit like Christmas, in the sense that you get to spend five months exclusively working on engineering problems," says Gyrling.

das taschenlampengeräusch aus dem controller, wie geil ist das denn? 

