X-Men Destiny is five hours long because someone wanted a line item in a fall release schedule and didn't want to wait to finish it. It's a careless, cynical, opportunistic mess that Silicon Knights and Activision should be ashamed to release. In fact, its concision almost comes back around to being a virtue, because at least you can quickly move onto something more pleasurable, like selling X-Men Destiny to a stupid friend you hate, or burying a beloved family pet.
In years past, Silicon Knights boss Denis Dyack has railed against critics writing "previews" that feel more like reviews of what's still a half-finished product. How ironic that his company and Activision have just forced me to do exactly that.