Behind The Filmic Presentation Of The Order: 1886
In the November issue of Game Informer, our cover story on The Order: 1886 mentioned Ready At Dawn's efforts to make their game feel "filmic". While many developers tout their game's cinematic presentation, the fidelity of the PlayStation 4 allows Ready At Dawn to bring this concept to another level. Specialized lighting effects, the slight curvature of the "lens", more accurately portraying depth of field – it all adds to the developer's intent of making the game look as though it was shot with a real camera. But why? Why should a video game's digital camera portray lens flare or present the game through a cinematic aspect ratio? I spoke with The Order: 1886's creative director Ru Weerasuriya about his thoughts on blurring the line between games and Hollywood.
Watch the bonus video below to hear the creative director's thoughts on pushing The Order: 1886 to be more "filmic".
http://www.gameinformer.com/b/features/archive/2013/10/18/behind-the-quot-filmic-quot-presentation-of-the-order-1886.aspx





