This is an unlikely comparison, but now that I’ve had some time to absorb The Last of Us Part II, it reminds me thematically of Shadow of the Colossus, another game about how consuming grief and anger can be. I was similarly poleaxed by that game’s clever manipulation of the player’s power, the way it also used the language of video games to make you think twice about your actions. The Last of Us Part II is another story that could only work as a game, the kind of challenging, groundbreaking work that comes along two or three times a decade