drizzt
Senior Cookie Correspondent
Waldschrat schrieb:Bietet das Spiel, welches bisher komischerweise komplett an mir vorbeigegangen ist, auch nette Atmosphärische Momente, Grusel und Schocker?
Kommt drauf an. Eher in dem Sinne, dass deine Figur (die du seit Stunden spielst und levelst) jederzeit sterben kann. In Sachen Präsentation sollte man nicht allzu viel erwarten. Es bleibt ein ~15-20 Euro Download Titel.
RPGamer schrieb:Die Demo gibts ebenfalls nicht aufm deutschen store, oder?
Muss man die Demo ausm US/Ösi Store laden?
Is das ne Demo mit vollem Funktions-Umfang? Kann man mit seinem Save in der Full weiter spielen?
Ja, im Moment nur über andere Stores.
Wenn du es nach der Demo kaufst, kannst du gleich weiterspielen. Wie bei eigentlich allen Arcadegames.
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Breaking Records, ~250k Exemplare in zwei Tagen, #2 nach Minecraft
Erstes Title Update:
NEW: Playable characters can no longer be killed by the simulation
Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
UPDATED: The "Too many infestations" to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
Feral zombie now properly dodges vehicles approaching at an angle.
NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
You can now punch out through the windshield of a vehicle if both doors are blocked.
Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
NPCs now properly move to the proper location during cinematic scenes.
Zombies no longer fall through floor in the Marshall courthouse.
Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
Fixed a few rare crash bugs.
Fixed various translations bugs.
http://forums.undeadlabs.com/showthread.php?18672-Title-Update-1-submitted

