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Habe vorhin Victor besiegt und die erste Turm-Ebene fertigg gemacht. Wie ich lesen muss, habe ich jetzt plötzlich fast die gleiche Spielzeit, die ich bis dahin gebraucht habe, nochmal vor mir (habe erst 23 Kerne insgesamt). Die erste Turm-Ebene war schon scheiße³, und wenn die Voraussicht 4 weietre sind, dann hab ich glab keine Lust nochmal 22 Kerne zu sammeln. Schade, aber so ein Ende ist wecht unwürdig.Nach gut 40 Stunden Spielzeit habe ich es nun beendet und so schlimm wie befürchtet war der Turm garnicht. Der war im Nachhinein, dank der vielen Checkpoints, eigentlich easy peasy. Es fehlen mir zwar noch ca. 10 Kerne (habe um die 65) aber damit warte ich nun mal bis der Rest des Spiels nachgeliefert wird. Kann man mit dem unfertigen Spiel überhaupt 75 Kerne bekommen?
https://www.recoregame.com/upcoming-updates-new-adventures-recore-definitive-edition/UPCOMING UPDATES & NEW ADVENTURES IN RECORE: DEFINITIVE EDITION
New Adventure
“Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!
New Companion
T8-NK Corebot (“Tank”)
New Areas to Explore
2 New Overworlds
10 New Dungeons
Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.
New Weapon Modes
3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)
Load Times
When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds
Restarting traversals and arenas are now instantaneous (was a load before)
Optimized Level/Area Load Times
Prismatic Cores
Added P-Cores for additional game play rewards and made them show up on the map from greater distances
P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)
The Map
The Map displays everything that needs to be collected (audio logs, chests, prismatic cores)
The Map shows all visual parts of dungeon maps
Objective Markers improved
Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)
Fast Travel
Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler
The player can now warp anywhere there is a Fast Travel node via the Map
Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous
Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)
Gear
All new AoK gear for all Corebots
Armor stats now make each Set vastly different from one another & the Perks have been refined and polished
Blueprint Inventory now sorts by Armor Type, Color and LVL requirement
Combat
Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time.
At high combos (more than x10), the player now keeps some of the combo meter after using an extract!
Global weapon tuning, enemy health and damage balancing, and late game encounter improvements
General
Enhanced visuals (increased resolution and HDR support)
20 New Achievements and 500 gamerscore.
Increased level cap from 30 to 40
4 new bosses and Tank challenges
Various UX and Feedback fixes (Core Pulling HUD, Combo Counter feedback & wordsmithing, menu navigation)
Audio for pickups, combat feedback, rewards improved
Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
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