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- 8-Man Squads on Erangel
FLARE GUN RULES
- Flare guns spawn randomly alongside normal loot locations (flare gun spawn spots are no longer fixed)
- When shot inside the safe zone (white circle), special care packages will be dropped
- When shot outside the safe zone, a special vehicle—the armored UAZ—will be dropped
OTHER EVENT RULES
- This mode is limited to eight-man squads on Erangel, and you can invite up to seven friends.
- Auto-matching can be turned on or off (you don’t have to play as a full squad of eight if you don’t want to)
- The mode is limited to 96 maximum players (12 teams of eight players)
- Redzone is enabled
- Regular care package drops are enabled
- Killer spectating is enabled
- Bluezone rules are the same as standard public match settings
- Weather changes dynamically throughout each match
Über sowas treffen die keine finalen Aussagen. Eigentlich treffen die nie finale Aussagen auf die sie sich festnageln lassen könnten.Schade, soll dieser 8 Mann Modus auch generell verfügbar werden?




Starting later today, anyone who owns PUBG on Xbox One can download the Miramar test server (called “PUBG Test Server”), directly from the Microsoft Store.
As the map is in an early stage of development, some aspects may not function as expected. For matchmaking reasons, the test will be limited to TPP on NA servers. We might make adjustments to this depending on how the test goes.
During the test period and beyond, we will be actively listening to player feedback and using it to improve the build, so please be sure and share your comments, questions, and concerns in the thread below! There will also be “bug bounty” rewards: 150 players who help us find bugs will get some swaggy in-game items.
Test Server Downloadable Starting:
April 24th, 12am, your local timezone.
EUROPE (CEST) SCHEDULE
4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST
4/28 & 4/29: Servers available 8pm CEST through 8am CEST
Today we’re proud to announce PUBG Global Invitational 2018 (PGI 2018), an esports tournament where 20 top professional PUBG teams from around the world will face off for a total of US $2 million in prizes and the ultimate PUBG bragging rights. PGI 2018 is the first major PUBG esports tournament officially hosted by PUBG Corp. It will take place in Berlin, Germany from July 25 through July 29.
PGI 2018 will feature 20 top global PUBG teams, selected via regional qualifying tournaments hosted in North America, Europe and Asia through the beginning of July. Gameplay at PGI 2018 will consist of four-player squad battles, with third-person perspective (TPP) matches held on July 25 and 26, followed by first-person perspective (FPP) matches on July 28 and 29. A winning team will be crowned for each perspective mode, TPP and FPP.
Weapons
- ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
- SMGs - adjusted them to be more effective in short range combat
- Shotguns - increased overall damage and effective range
- Pistols
- Increased the damage of the P92, P1911, P18C, R1895, and R45
- Shotguns
- Increased limb shots modifier (shooting limbs now does more damage—the modifier is now 90%)
- Slightly decreased the damage of the S686 and S1897
- Reduced pellet spread by 25%
- Shotgun chokes can now be attached to the sawed-off
- SMGs
- Increased limb shots modifier (it’s now 120%)
- Slightly increased the damage of the Micro UZI, UMP9, and Vector
- Decreased vertical recoil on all SMGs
- Decreased recoil and scope sway when moving in ADS (aiming down sights)
- Increased ADS transition speed
- ARs
- Increased the head shots modifier (it’s now 235%)
- Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
- Increased reload time by 30% for the SCAR-L, M16A4, and M416
- Increased reload time by 10% for the AKM
- Increased vertical and horizontal recoil for all ARs except the AKM
- Decreased recoil recovery rate for all ARs
- Restricted big scopes (8x and up) for use with all ARs
- Added new recoil animations for all ARs
- DMRs
- Increased head, body, and limb shot modifier. These are now 235% (head), 105% (body), and 95% (limbs)
- Decreased the damage of the SKS
- Slightly increased the damage of the VSS and Mini14
- Increased vertical and horizontal recoil for all DMRs
- Decreased the recoil recovery rate for all DMRs
- Added new recoil animations for all DMRs
- Other guns
- Slightly increased the damage of the DP28 and M249
- Restricted big scopes (8x and up) for use with LMGs (DP28, M249)
- Reduced crossbow reloading time from 4 seconds to 3.5 seconds
Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
- Weapon sway when moving is now also reduced by the cheek pad attachment
- Cheek pads now help you recover from weapon sway more quickly after moving
Throwables
- Frag grenades
- Increased explosion damage and added new hit effects and animations
- Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade.
- Weight changes (all throwables)
- Frag grenade: Increased from 12 to 18
- Molotov cocktail: Decreased from 18 to 16
- Smoke grenade: Decreased from 16 to 14
- Stun grenade: Decreased from 14 to 12
Character Movement
- We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
- We’ve removed the first shot delay when your character is not sprinting
- Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
- The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received
Other Item Balance
- Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
- Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
- We’ve reduced the spawn rate for AR extended quickdraw magazines
- DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
- Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
- Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds
New Weapon
Added the SLR
- The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
- The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.
New Vehicle
The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets
Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.
New and Updated Attachments
- Duckbill - A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread
- Attachable to S1897, S12K
- Light Grip - It reduces recoil recovery time and makes weapons more steady, but increases vertical recoil
- Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
- Thumb Grip - It reduces vertical recoil, makes weapons more steady, and increases the transition speed to ADS
- Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
- Half Grip - It reduces vertical and horizontal recoil but increases recoil recovery time and makes weapons less steady.
- Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
- Angled Foregrip - It greatly reduces horizontal recoil, makes weapons more steady, and increases the transition speed to ADS
- Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
- Vertical Foregrip - It greatly reduces vertical recoil.
- Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
- Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
- Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.
You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).
Boat and Swimming Adjustments
- Boats now sink when destroyed
- We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
- We’ve decreased the maximum submersible time from 35 to 15 seconds
- Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
- We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)
Map Selection and Main Menu UI
Map selection is now available. We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options.
- Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there
- If you select multiple maps, the game will randomly drop you into one of the selected maps
- As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made.
We’ve also renamed the “Rewards” menu item to “Store.” It contains the “CRATES,” “KEYS,” and “MY ITEMS” pages.
- CRATES Page - Identical to the existing “Weekly Crates” page. Here, you can exchange BP for crates.
- KEYS Page - Use this page to purchase keys (used to open locked crates)
- MY ITEMS Page - See and use all crates and keys in your possession. Use the “PREVIEW” button to see all possible drops in each crate
Settings
- We’ve added an option to adjust vertical mouse sensitivity
- We’ve added an option to change the hotkey for reporting a player during killer spectating (R key)
World
- Removed the glass from all windows with bars on Erangel
- Added 26 community-created graffiti images to buildings in Erangel and Miramar
We’ve made more improvements to Miramar:
- We’ve increased the size of the oasis and added more buildings nearby
- We’ve added extra farming points by placing small building sets near various cities and towns
- We’ve reduced the number of buildings in some city areas to cut down on excessive building density
- We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns
- We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces.
- The interiors of certain buildings have been simplified
Bug fixes
- We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles
- We fixed an issue that would sometimes prevent you from hopping off of the motorbike after it had fallen down
- When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets
- The timer for the final bluezone should now display correctly
- We fixed an issue that was muting the bluezone’s sound effects for player who left and rejoined a game
- We resolved an issue that sometimes allowed you to adjust your camera to see through the ceilings of the school on Erangel
- Certain problematic terrain elements (which caused weird collisions or movement) on Erangel and Miramar have been fixed
- We’ve fixed some abnormal orange lighting effects in buildings on Erangel
- We’ve resolved some strange collision problems that were affecting character models and bullet cartridges
- Walking on wooden structures will no longer create bizarre or out-of-place footstep noises
- Prone characters should no longer improperly clip into the ground.
- We’ve resolved an issue that sometimes limited movement after using emotes and the quantity popup window at the same time.
- Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed.
- Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes
- Now when you adjust your reticle style in-game (using the PageUp/PageDown keys) your preferences will be remembered across play sessions
- The reticle on the 3x scope has been updated
- Vertical mouse sensitivity is now set to 0.7 by default. To make your vertical:horizontal mouse sensitivity 1:1, simply set both to 1.0 in the settings.
- Fixed an issue causing punching to slow down movement while sprinting
- Fixed an issue causing crash sounds to play when approaching vehicle
AVAILABLE QUEUES
5-Man Squads on Miramar (All Regions)
NA/EU/AS/SEA/OC/SA: TPP & FPP
KR/JP: TPP
WAR MODE RULES
LOADOUTS, LOOT, AND CARE PACKAGES
- All players are grouped up in teams of five. Each game will have a maximum of 50 players (up to ten full teams).
- Immediately after the plane gets into the air, the safe zone is visible on the map.
- The safe zone is small—but slightly larger than the previous iteration of War Mode—and never closes in or changes location throughout the duration of the game.
- Getting kills and knocks (when your opponent is “down but not out”) earns points for your team. The first team to get 200 points wins.
- Kill: +3 points
- Knocks: +1 point
- Own Team Kill / Own Team Knock: -5 points
- If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner.
- Each time you’re killed, you’ll respawn in planes that fly by every 40 seconds.
This time around, players spawn with top-tier equipment that’s normally found only in care packages. This includes:
- One random care package weapon (AWM, M24, Mk14, M249, Groza, or AUG)
- A level three vest
- A level three helmet
- Two grenades
OTHER EVENT RULES
- Weather is locked at sunset.
- Bleedout damage when knocked is increased.
- Reviving knocked teammates takes only two seconds.
- You can invite up to four players from your friends list to your party before
- jumping into game. Any remaining open team slots will be filled by the auto-
- matching system.
- Care package drops are disabled.
- Killer spectating is disabled.
- Redzone is disabled.
We’ve made some significant changes with the Weapon Balance Update (Patch 12) which we hope will further balance PUBG and bring you a wide range of new experiences.
Since this is our first attempt to change the game balance at this scale, we would like to know how you think about the changes through the survey that we have created.
Special Notes
- You can only submit this survey once per account. (Only the first submission will count).
- You will be excluded from winning the prize if you breach the community’s rules of conduct.
- Announcement schedule for survey result and winner of the prize may be changed.
We’re committed to continuously improving PUBG, and game balance is an important part of that commitment. We would greatly appreciate your participation in our survey, and we thank you in advance for your time!
Was soll das eigtl. am Pc, dass ich dauernd 25 mb Patches runterladen soll, jedesmal wenn ich das Spiel starte?
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