superschaf
Moderator
Für die kills mit Pfeil Nahkampf Waffe und Granate benötige ich jemanden der mit mir im solo teamed.

Das macht man gegen normale Gegner!
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Für die kills mit Pfeil Nahkampf Waffe und Granate benötige ich jemanden der mit mir im solo teamed.

New Feature: Training Mode
- Added a Training Mode where you can practice all aspects of PUBG gameplay
- The Training Mode map is 2x2 in size
- You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
- When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
- If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
- If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
- Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
- Players cannot drop below 1hp in Training mode
- Several changes have been made to the Training Mode, based on player feedback received during the test server period.
- Vehicle tires can no longer be damaged
- Stun grenades and smoke grenades have been removed
- Added more gas cans so players can drive for longer
- Bug Fixes
- Fixed an issue where the backpack was removed after parachuting
FIX PUBG Update
QOL
Bug Fixes
- MIC TEST UI/UX: Added the ability to test your MIC input within the game
- UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
- CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot
- CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location.
- CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location
- WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it
- WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode.
- CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down
- CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable.
- SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea.
- BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds
- UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain.
- UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark.
- AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue)
- MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
- MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
- DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
- CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake
New Weapon: MK47 Mutant
- Added a new AR weapon: the MK47 Mutant
- MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
- MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
- The Mutant has 2 firing modes: single shot and 2-round burst
- Almost all types of attachments can be used with the MK47, but it has no stock slot
New Sanhok Exclusive Vehicle: Tukshai
- Added a new vehicle that will be exclusive to the Sanhok map
- The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
- The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
Supply System
- Added the supply system which grants you a reward based on completed missions and play time
- You can level up and get rewards when you fill the Survival gauge with survival XP
- Missions will be refreshed daily and weekly.
- You earn a reward every time you gain a survival level
Restructuring of the BP System
- Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
- Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
- We’ve changed team rewards to be shared
- You will no longer receive 4 times the BP because you were playing alone in a squad game
Gameplay
- Added a new attachment: the Laser Sight
- Bullet spread is reduced when hip firing and soft-aiming
- The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.
- Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon.
- Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
- Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
- You may change the key bindings freely in options
- All team members can see this marker on the compass
- After setting the marker, there is a 2 second cooldown before you can mark again
- The marker on the compass will automatically disappear after 5 seconds
- When the ping markers overlap, the closest located marker will be shown on top.
- Improved the visuals for blue zone effects
- Bluezone effects are now shown more clearly.
While the Bluezone is closing in, it will be easier to see from a longer distance than before
- Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions.
UI / UX
- Added an option to check state of Voice Chat input in settings
- You can check it at: Settings > Sound > Voice Chat category
- Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
- This will be located in the top left of the screen.
- You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
- Improved the UI menu for Appearance > Wardrobe, Weapons, Gear
- Improvements made to make various items more visible.
- Added a filter function at the left of screen, so that you can filter by certain categories
- Added a colored rarity background in order to recognize item rarities better
- UI menu for the Store has been improved
- You can now see more items by categories and tags in the main page
- Added a preview page for each item
- You can access it by clicking the question icon
- You can check current promotional item details in “Featured” page
Performance
- Improved performance by optimizing client memory use
- Improved performance by adjusting on-hit effects for various materials
- Improved shadow rendering performance
- Partially improved the frame hitch that is caused by texture streaming when moving on the map
- Improved the rendering performance of burning vehicles
- Improved server and client performance by optimizing the inner composition of the plane
Replay
- Improved control methods for the Camera (Free Camera / Follow Camera)
- Made improvements to enable separation of click and drag when the replay UI appears on the screen.
- When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”.
- Replay version has been updated, replays from previous updates are no longer playable.
Skin & Items
- The M416 gold / silver plate skins are no longer available for purchase in the in-game shop.
- Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP.
Custom Match
- Added 4 types of presets for Custom Matches.
- Normal mode
- 45ACP Mode (Forty-Fivers)
- Crossbow Mode (Ghillie Crossing)
- War mode
- OverpowerKit (Desert Knights)
- SniperKit (One Shot One Kill)
- In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room
- Added a function to save/call in the preset settings for match options
- Can call or save 10 presets at maximum.
- Added functionality to set passwords for match spectating.
- Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings
- Improved the usability of the Flaregun
- When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap.
- When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun
- Adjusted the display indicating the scope of area for the Flaregun drop
- Removed “War Royale” option in War mode - blue zone option
- We’ll improve upon this option and bring it back soon.
Bug Fixes
- Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
- Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location.
- Fixed the issue where a character is sometimes shown in a different location
- Fixed the issue where a character who is driving in a vehicle is created in an unspecified location.
- Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them.
- Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode.
- Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in.
- Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out.
- Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky.
- Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds.
- Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering.
- Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles.
- Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings.
- Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil.
- Fixed the issue where a character cannot peek while over a gas can.
- Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water.
- Fixed the issue where the suppressed AKM and Beryl M762 sounded the same.
- Fixed the issue where characters could pass through a wooden door while riding the scooter.
- Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope.
- Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok.
- Fixed the issue where the HP gauge was displayed red in certain conditions.
- Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming.
- Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
- Fixed the issue where after exiting the game while armed, the character model would appear to shake
- Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok.
- Fixed an issue where in some specific situations there was less weapon recoil than intended.
- Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio).
- Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
- Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
Note
- You must complete the requirements for each event separately to earn the reward.
- You can click the crate icon in the game lobby to view event details and rewards.
- You must click the “Receive” button to claim your reward before each event period ends.
Herbst Event: 4 Wochen lang limitierte Skins freischalten!
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Vom 19. September bis 16. Oktober lassen sich im Spiel jede Woche neue limitierte Skins freischalten! Um die Skins zu bekommen muss man jeweils fünf mal unter die Top 15 kommen.
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https://steamcommunity.com/games/578080/announcements/detail/1696058394225369466

https://xboxdvr.com/gamer/kieselstein/video/60394447/embed
M24 beschte!
Irgendwie funktioniert die Einbindung nicht.
@Marcello hilfeeee
Starting September 18th through October 17th, Twitch Prime members can ride into the danger zone with the PUBG Pilot Crate, featuring 6 skin items and 1 parachute skin.
The crate includes:
- Captain’s Hat
- Uniform Shirt
- Loafers
- Uniform Slacks
- Golden Aviator Glasses
- B-3 Bomber Jacket
- Purple Ace Parachute Skin
Ja, zu spät. Blackout ist das bessere PubG.
Drop into this week's Event Mode and test out the Flare Gun. This event is intended to be a Beta test for the item. Should we bring the Flare Gun into the regular game setting? Let us know what you think!
The event will run for 10 days, beginning on September 21 and ending on October 1.
Available on select weekends, Event Mode allows you to play PUBG in a different and exciting way. It could be faster circles, increased loot and sniper rifles only with Battle Royale rules, or an entirely new experience in War Mode.
Event Mode allows us give you a unique experience, whether it be in Battle Royale, War Mode or a completely new game mode by changing gameplay variables including available weapons, quantity of loot, team sizes and more.
Sometimes, Event Mode can feature new content for a limited time, and can be a way for us to try out a piece of cool content in a different Battle Royale setting.
Do keep in mind that while Event Mode does not get counted towards leaderboard and career, you will receive BP at the end of each match. In addition, XP and non-map specific missions on the Event Pass can be earned and completed in Event Mode.
Versuch mal irgendwie an Rings of Elysium für den PC zu kommen. Ich habs gestern 2 stunden versucht, aber tencent gibt alles um zu verhindern, das man es ausserhalb von asien bekommt. Trotzdem muss es irgendwie gehen, da grimmz oder anthony kongphan das ja regelmässig zocken.Gestern noch mal 90 Minuten gespielt. Die Liebe ist verflogen. Das Game hat mich nur aufgeregt.
PUBG on FACEIT offers players organised online leagues with a clear progression system to get them noticed by talent scouts and major team organizations. PUBG on FACEIT also offers region lock, the latest game competitive settings with faster zones and adjusted loot and a solid anti-cheat system. Players can also earn FACEIT points while playing, which can be exchanged in the FACEIT Shop for valuable in-game items such as weapon skins and crate keys.
With over 210,000 applications to participate in the Private Beta, FaceIt proved immediately that there was a high interest in a tournament-driven, competitive environment within PUBG.
https://steamcommunity.com/games/578080/announcements/detail/1688178361714218728FaceIt uses the PUBG custom games API to offer competitive games to players through their platform. Players can participate in these games and see their ranking and stats within the FaceIt environment. All official games have region lock enabled and use competitive settings.
Whether you’re an aspiring pro player looking to be noticed, wanting to join one of the many different community hubs with chat, leaderboards, and statistics, or simply want to give PUBG tournaments a try, FaceIt offers a variety of new ways for you to enjoy the game.
All players can gain access to many of FaceIt’s features for free, including access to free tournaments, matchroom stats, free leaderboards, and communities. Subscribers to PUBG Premium or FaceIt Premium on the platform gain the added benefits of map selection, premium profile stats, access to subscriber only competitions, and the ability to win prizes through ranked competitions. PUBG Premium members on FaceIt also receive an exclusive PUBG Subscriber badge!
FACEIT is the leading independent competitive gaming platform for online multiplayer PvP gamers with more than eight million users, and a total of twelve million online gaming sessions each month. We aim to further the esports ecosystem by offering players of all levels the chance to compete in a competitive environment with the games they love while providing publishers and third party organisers with the tools needed to build their competitive community.
https://blog.faceit.com/playerunkno...ringing-the-ultimate-competitive-b8c5677e63b6Niccolo Maisto schrieb:“Whilst we anticipated high levels of success with the closed beta, we were blown away by the positive feedback and the number of sign-ups. The integration we developed with PUBG allows players to be in a match within seconds and we’re excited to welcome everyone on the platform to jump in and experience our competitive battleground. PUBG is continually proving its fierce potential as an esport, and we’re thrilled to be a part of that exciting journey by offering players unprecedented opportunities to develop their skills.”
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