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MULTI PUBG: Battlegrounds

Benutzer, welche sich diesen Thread anschauen:

heute wieder ein paar gute fun runden.. nix gewonnen.. aber gut gelacht.
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jetzt erstmal n paar streams..
 
Bei deren Videos wird doch ne ganz andere Engine verwendet. Grafik sieht top aus und die physics verhalten sich ganz anders .. wenn ich nen Zaun mit dem Motorrad umfahre, dann bleib ich hängen, habe rubberbanding oder sonst was, aber definitiv nicht so wie im Video zu sehen
 
Naja.. - auf nem EntwicklerPC mit 4 Grafikkarten und 32 GB Ram, der neutesten Engine-Version und alleine auf nem Gameserver im lokalen Netzwerk - dann kann das IMO schon so ausschauen :D
 
Patchnotes fürs 2. Monatsupdate:

Client Performance
  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay

Content
  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike

Gameplay
  • Reduced the moving speed of the two final play zones for better engagement during the endgame
  • Made a balance pass on certain weapons:
    Vector
    Reduced bullet damage slightly
    Increased deviation gain per shot
    Winchester/S686/S12K
    Reduced pellet damage slightly
    AKM
    Increased bullet damage slightly
  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay
  • Now players can put stock attachments on following weapons:
    SKS : Sniper rifle cheek pad
    Vector : Tactical stock (for M416)
  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision
    https://twitter.com/PUBATTLEGROUNDS/status/866623042922790912
  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, M416
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope

Vehicle
  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed

World
  • Added new vegetation to the lobby

UI
  • Players can press ‘delete’ to remove their marker placed on the world map
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound
  • Improved the sound of Motorbike
  • Added sound for door destruction effect

Bugfixes
  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap.
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory

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Kommt am Donnerstag!

http://steamcommunity.com/games/578080/announcements/detail/1271550628459839077

12de5a078824bb43a0d3229df23e6099229ea9a2.jpg
 
Zuletzt bearbeitet:
Dann weckt mich mal im Discord.

edit:
Alter..was war das denn - ich schau gerade DrDisrespect zu...

er steht neben einer Tür und schaut auf ein Gebäude mit fenstern..direkt 3 meter weiter..

Schiesst planlos vor die Wand in dem Raum wo er steht, geht einen Schritt zurück und zielt sofort auf den Kopf von dem Heini der da aus dem Fenster guckt um zu sehen wo die Schüsse herkommen...
 
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