fang mer mal die neue Gen an..da heute erste vermeintliche Leaks zu online gingen..
Moore's Law is Dead posted early leaked PS6 and PS6 handheld specs.
His #PS5 Pro specs were accurate down to every detail, inc it being 67 Tflops FP16, which #PlayStation itself confirmed. Pro doesn't have dual floating point calculations for FP32 like it does FP16, hence the confusion.
PS6 - codename "Orion"
+8 x Zen 6 (or later) cores
+40-48+ RDNA 5 Compute Units at 3GHz+
+160W TBP
+160-bit or 192-bit bus w/ GDDR7 at 32GT/s+
+Rasterization Performance 3x PS5 (Ray Tracing expected to be higher)
+Chiplet Design, possibly utilizing Navi 5 desktop chiplets
+Lower price than PS5 Pro
+Backwards compatible PS5 and PS4
+Heavy Emphasis on cost constraints and keeping power lower than PS5 +Manufacturing mid-2027, with a likely fall 2027 or early-2028 release
PS6 handheld - codename "Canis"
+4 x Zen 6c cores
+12-20 RDNA 5 Compute Units at 1.6-2GHz
+15W TBP
+128-bit bus w/ LPDDR5X-7500+ +Rasterization Performance 0.5x PS5 (Ray Tracing expected to be higher)
+Canis should beat Rog Xbox Ally X performance, but not a "powerhouse"
+Monolithic 3nm die
+Backwards compatible PS5 and PS4 +MicroSD Slot, M.2 SSD Slot
+Haptic Vibration
+Dual Mics
+Touchscreen
+USB-C port video out
+Manufacturing mid-2027, with a likely fall 2027 or early-2028 release
I'm skeptical about aspects of the #PS6 leaks, not only as I feel 2027 seems far too soon, but 160w TBP (notably lower than PS5) with 40-48 RDNA5 compute units (less than the PS5 Pro, only RNDA5 instead of RDNA 2/3) with 3x (300%) the raster performance of the PS5 (PS5 Pro is 45% more than PS5), seems ambitious, especially for 2027.
Also thought AMD was switching to UDNA naming instead of RDNA5.
300% raster performance would place PS6 in the same ballpark of performance as a GeForce RTX 5080, and more performant than a 7900 XTX and 9070 XT
.
Depending on what type of Ray Tracing performance UDNA/RDNA5 has, it might be enough for default path tracing.
But games having to simultaneously run on a PS6 handheld would also invalidate the possibility of exclusives/games being designed from the ground up solely and only for path tracing, as they'd have to be designed with PS6 handheld in mind, which for me is disappointing.
Moore's Law is Dead posted early leaked PS6 and PS6 handheld specs.
His #PS5 Pro specs were accurate down to every detail, inc it being 67 Tflops FP16, which #PlayStation itself confirmed. Pro doesn't have dual floating point calculations for FP32 like it does FP16, hence the confusion.
PS6 - codename "Orion"
+8 x Zen 6 (or later) cores
+40-48+ RDNA 5 Compute Units at 3GHz+
+160W TBP
+160-bit or 192-bit bus w/ GDDR7 at 32GT/s+
+Rasterization Performance 3x PS5 (Ray Tracing expected to be higher)
+Chiplet Design, possibly utilizing Navi 5 desktop chiplets
+Lower price than PS5 Pro
+Backwards compatible PS5 and PS4
+Heavy Emphasis on cost constraints and keeping power lower than PS5 +Manufacturing mid-2027, with a likely fall 2027 or early-2028 release
PS6 handheld - codename "Canis"
+4 x Zen 6c cores
+12-20 RDNA 5 Compute Units at 1.6-2GHz
+15W TBP
+128-bit bus w/ LPDDR5X-7500+ +Rasterization Performance 0.5x PS5 (Ray Tracing expected to be higher)
+Canis should beat Rog Xbox Ally X performance, but not a "powerhouse"
+Monolithic 3nm die
+Backwards compatible PS5 and PS4 +MicroSD Slot, M.2 SSD Slot
+Haptic Vibration
+Dual Mics
+Touchscreen
+USB-C port video out
+Manufacturing mid-2027, with a likely fall 2027 or early-2028 release
I'm skeptical about aspects of the #PS6 leaks, not only as I feel 2027 seems far too soon, but 160w TBP (notably lower than PS5) with 40-48 RDNA5 compute units (less than the PS5 Pro, only RNDA5 instead of RDNA 2/3) with 3x (300%) the raster performance of the PS5 (PS5 Pro is 45% more than PS5), seems ambitious, especially for 2027.
Also thought AMD was switching to UDNA naming instead of RDNA5.
300% raster performance would place PS6 in the same ballpark of performance as a GeForce RTX 5080, and more performant than a 7900 XTX and 9070 XT
Depending on what type of Ray Tracing performance UDNA/RDNA5 has, it might be enough for default path tracing.
But games having to simultaneously run on a PS6 handheld would also invalidate the possibility of exclusives/games being designed from the ground up solely and only for path tracing, as they'd have to be designed with PS6 handheld in mind, which for me is disappointing.
