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Sony kündigt Special Edition an

"Wir alle lieben altes aber auch neues, uns war es wichtig ein Erlebnis zu schaffen um allen Spielern gerecht zu werden. Mit der PS5 Jet geben wir Spielern die Möglichkeit ihre Spielerfahrung der vergangenen Generation auf der PS5 vollends genießen zu können."
PlayStation
 
Last Of Us, Uncharted Dev Talks About Moving On To PlayStation 5
Neil Druckmann speaks about what the PlayStation 5 will offer to developers.

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'Oh my god, we can breathe again!' 'We can break away from these constraints.' And one of the things that we're excited by is the solid-state hard drive and what it means for almost seamless loading."

"We do so much work, on our end, once you start the adventure, you never see a load screen. And there's so much work that happens behind the scenes of how we design the levels, how we chop them up, and it's all invisible to the player; you never see any of that work," he added. "But now, knowing that we're going to be able to load things more quickly, it just means the designers don't have to be as constrained by how they lay things out. How we think about things. When we load new characters. So I'm excited to see the doors that opens for us."
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gamespot.com
 
PS5 is a ‘Masterpiece of Systems Design,’ Says Epic’s VP of Engineering

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PlayStation Official Magazine interviewed Epic’s VP of Engineering Nick Penwarden for its most recent issue. “The PlayStation 5 is a masterpiece of systems design,” Penwarden said. “Not only is it driving a huge leap in computing and graphics performance, but it is also revolutionary in terms of storage and data compression technology, unlocking new kinds of games and experiences for players to enjoy.” This is notable because it places a lot more value on the design rather than raw numbers.
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playstationlifestyle.net
 
PS5 Variable Frequency is Very Versatile, Tempest Will be a Game Changer – Dev

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Kavan says that, “It will be a game-changer but it will also depend on the consumer’s side of audio. For me it’s personally the reason I want to work with PS5.” It would certainly be interesting, if not downright terrifying, to see how horror games utilize this technology.
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gamingbolt.com
 
indie-entwickler, die vorher auf dem pc nur unterwegs waren. der zukünftige port von someday you'll return ist ihr konsolen debüt.

apropos indies:
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die neun titel werden über den tag verkündet.
 
indie-entwickler, die vorher auf dem pc nur unterwegs waren. der zukünftige port von someday you'll return ist ihr konsolen debüt.

apropos indies:
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
die neun titel werden über den tag verkündet.

Oh "moments" jeden Monat
 
Mit dem Standarddesign komme ich klar, die “Special Editions” würde ich so nicht einmal ansatzweise in Erwägung ziehen.
 
Sony’s Secretive Visual Arts Development Studio In San Diego Hires Naughty Dog Environment Artist

Sony’s secretive new first-party studio in San Diego, Visual Arts, has hired one of Naughty Dog’s Environment Artists, Zak Oliver, who worked on The Last of Us, Uncharted 4, Uncharted: The Lost Legacy, and The Last of Us Part 2.
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Visual Arts is rumoured to be working on a new Uncharted game.


psu.com
 
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