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Die Lebenserhaltung regeneriert sich eigtl...Also gestern erste mal richtig gespielt und bin mit dem Raumschiff vom Planeten abgehoben. Meine Lebenserhaltung ist aber down. Sobald ich aussteige bin ich eigentlich sofort tot. Bin zulange umhergelaufen. Geht das auf Planeten so, oder gibt's auch welche mit weniger lebensfeindlicher Umgebung?
Meine PS4 Pro ist bei dem Spiel aber überhaupt nicht auszuhalten. Kenne das sie zwischendurch mal aufdreht, aber hier ist sie im Dauer Flugzeugmodus. Heftig und nervig

Nein auf normal. Geht stetig runter beim umherlaufen. Hatte keine Ressourcen mehr dafür. Es soeben zum Raumschiff geschafft. Dort drin war alles gut. Beim aussteigen aus diesem war wieder alles rot und kurz vor totDie Lebenserhaltung regeneriert sich eigtl...
Oder spielst du Hardcore?![]()
Nein auf normal. Geht stetig runter beim umherlaufen. Hatte keine Ressourcen mehr dafür. Es soeben zum Raumschiff geschafft. Dort drin war alles gut. Beim aussteigen aus diesem war wieder alles rot und kurz vor tot
Ich habe es vor einigen Tagen ja auch nochmal installiert und gespielt und ich bin mir eigentlich auch sicher, dass sich die Lebenserhaltung nicht selbständig regeneriert hat. Deshal empfand ich es - dafür dass das Spiel immer als so entspannend angepriesen wird - als recht stressig. Dauernd war irgendeine wichtige Ressource knapp, die ich gebraucht habe, um Raumanzug oder Werkzeug zu betreiben.
Ich habe ja eigentlich darauf gehofft, dass sich das Spiel über die Zeit in eine Art leichter zugängliches "Elite Dangerous" entwickelt. Aber leider ist es das nicht so wirklich, oder?
Depending on your fleet you can take on different missions, explains Murray. “When you send them off they go to those places for real. You can follow them round, they sometimes get into trouble—things like that. And when they return they will potentially give you rewards, they will give you a big report of everything that’s happened which is quite fun.
“They send you messages when they’re away as well and sometimes call you for decisions. When they come back, as well as getting rewards and stuff, they might need repairs—you can fly out to them and repair them—and they can level up so you can send them on more missions.”
Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.
Multiplayer
Base Building
- Up to 4 players in multiplayer squad, squads can meet with other squads
- Noone is a host, players can play missions that any other player has unlocked
- Any gamemode can be multiplayer but all players must be in the same gamemode
- Can harm other players
- Photo mode works in multiplayer
- Players can work together on one base
- Multiplayer can be turned off in the options
- Can transfer any item from your inventories to any player
- Able to mark points of interest for others to see
- New procedurally-generated multiplayer quest system (scanning animal, fighting dogfights, collecting items)
- Emotes have been added
- Hundreds of new base building parts
Player Customization
- Bases can be built anywhere
- Base limit is now raised to 20,000 pieces (previously around 1,000)
- No limit on how tall or wide bases can be
- Bases are set up using a base computer that can be put down
- Greater focus on construction using individual pieces (floors, walls, ceilings, etc.) to make more elaborate, more distinct rooms and layouts
- Room pieces now automatically carve out the landscape
World Generation
- Play as Human Astronaut, Gek, Vykeen or Korvax Models
- Change suit and helmet colour.
- Geks will even be shorter and have a lower 1st person view
- Customize player model at terminals in space stations. Terminals can also be built in bases and freighters
Freighters and Frigates
- Ringed Planets
- Buried treasure can now be found and dug up using the terrain manipulator
- New elements (Sodium and Oxygen and probably more)
- Sodium is now used to charge thermal protection
- New cloud rendering system
- Looming trees, larger architectural "props", and notably improved fauna
- Significantly more detail added to ships, NPCs and buildings.
- More "earth-like" planetary generation system with taller mountains and deeper valleys
- Improved lighting, better atmospheric effects, and increased draw distances
- Improved textures, better water
- Creatures feature more nuanced animations, improved AI, and a broader range of sounds
Space Stations
- Greater emphasis on Freighter gameplay
- Layout of freighters have changed an all party members can land ships in 1 freighter and warp to new starsystems together
- New ‘frigates’ with up to 50 in a fleet
- Frigates can be sent on missions into space and return rewards or need repairing (I imagine similar to Assassin’s Creed 4 trade ships), these freighters will be physically in that system and can be visited on their missions.
- Frigates can be specialised in discovery, trade or combat
- Frigates send messages when away on missions, reporting back on events
- Frigates can be leveled up and gain more missions to go on
- Freighter layout now makes the ability to base build on them more obvious
- At least your first freighter will be free
- Captain’s rooms can also be built on freighters
UI
- New Space station ‘marketplace’
- Many NPC’s in space station marketplace
Community Challenges
- 3rd person viewpoint added and will be the default view (can be changed to 1st person in options.
- Sleeker and less intrusive UI
- New Scanner UI
- New Galaxy map system highlighting player messages, screenshots and galactic hubs within the Galactic atlas website, adding the ability to view planets without having to warp to them
Misc.
- Players can earn unique cosmetics, building parts and emotes from community challenges with an ingame currency. The challenges will be updated weekly with new items and building parts
- Reworked introduction sequence
- Terrain manipulator is easier to get

Kostet das jetzt was für NMS-Besitzer?


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